Introduction
This is the fastest completion of Super Mario Bros.Deluxe the hack of Super Mario World not well known.
This beats the previous TAS (https://www.youtube.com/watch?v=7A1nGWggkT4) in 3 minutes 3 seconds and 11 frames.
This hack was taken by Peter_Ac and you can find it here: [dead link removed]
The all apologize for the sound to be late, but it was something I tried to fix but unfortunately could not.
Games Objectives
- Emulator used: Snes9x 1.51 v7
- Aims for fastest time
- Abuses programming errors
- Uses warps
Glitches used:
- stun glitch
- 6/5
- 1/1
- -1 trick
- hooping glitch
- Corner clipping
Level by level comments
1-1
No change.
1-2
Keeping the speed of the passage 49 before entering the invisible saved tube 1 second.
4-1
Going with 6/5 to the tubes allowed not to lose p-meter and has come out with speed 49 after the last tube.
4-2
No change.
8-1
Taking the green hull in the early phase, allows killing the plants bitch and go with speed 49 the whole stage without having to stop to jump over them.
8-2
Same procedure as 8-1. Go with 6/5 to the hull, caught it, and then you can kill the piranha plant, so that you need not stop stop jumping on it.
8-3
Going with 6/5 to the tube, not to lose p-meter, and has come out with speed 49 after him.
8-4
Taking the hull, allowed to, on the water, winning 13 seconds of advantage and even in the last part could kill the hammer brother and earn p-meter, saving over 1 second.
9-1
Taking Yoshi before that stage, possible to make the stun glitch (read here: GameResources/SNES/SuperMarioWorld.html#StunnedSprites ) saving 7 seconds.
9-2
Same procedure as 9-1. Making stun glitch and saving over 5 seconds.
9-3
Going with the Yoshi and off, saving 1 second.
9-4
Going with the Yoshi and off, saving over 1 second.
0-1
No change.
0-2
Running a wall jump on the left wall and not needing to get the mushroom, saved over 2 seconds and a few frames.
0-3
Making stun glitch and saving over 16 seconds.
0-4
Much of the improvement of this race takes place here. Made the stun glitch that stage activated the credits, which allowed power skip Bowser battle, in which saved more than 3 minutes.
Nach: In order for a hack to be acceptable, it has to be exceptional, and also show off bits of the game engine that aren't demonstrated well in other publications for a game and its hacks. There should also be unique content that is interesting.
As far as Super Mario World's rich feature-set is concerned, the game tries hard to exclude much of it, as its focus is to recreate an earlier Super Mario game which doesn't have the features added to later games within the franchise. This mostly leaves the game as showing off what would it be like to play Super Mario Bros. with some mechanics of later games, without any of the notable features they have, not something I think anyone was really dying to know. I'm also not convinced there isn't a way to unlock some of those features (using various glitches/flaws) to actually complete this somewhat faster.
The levels in this game for the most part are levels which are already well known elsewhere, and beaten to death. As a hack this doesn't provide much in the way of new content. The new levels are barely seen, and for the parts that are shown, appear to be unimaginative.
The play in the run while probably close to optimal unless a way to unlock certain features is abused, doesn't always appear to be solid, which should always be avoided in a TAS. Audience feedback also wasn't great. This hack looks to be a bad game choice, and combined with low entertainment, rejecting.