Jenga on the handheld. It's basically a port of the blocky version, except with some different mechanics added every stage and one different rule: You can move any piece as much as you want for as long as you want as long as it's not considered "taken". I specifically rigged it up so that the opponent loses on their first turn.
Game objectives
- Emulator used: DeSmuME_0.9.10_x86
- 1 rule abused
- 1 glitch abused
- Still worse than the original
Comments
I have no clue why the alien/space stage was like that; I couldn't repeat that glitch anywhere else. Incidentally provoked me to make this run.
The credits don't automatically play after beating the main event, so I went to the options to see it akin to the Rubik's Cube TAS.
A possible improvement would be somehow manipulate the pterosaur to swoop in and grab the block in the dinosaur stage (5th). Also somehow replicate the stage 2 glitch.
Noxxa: Judging.
Noxxa: Mediocre viewer response. As Jenga is a board game, this game also does not qualify for the Vault. As such, rejecting.
CoolHandMike: This is being re-judged due to rule changes.
CoolHandMike: Jenga World Tour is considered a board game which was previously not allowed, but now tasvideos allows such submissions. Rule changes mean that triviality or entertainment are not taken into account unless entertainment is explicitly a goal such as a playaround. Here the author destroys the game roughly 10x faster than the nearest RTA speedrun I could find of the game by making the opponent lose on their first turn.
Accepting to Standard.
Great job!
despoa: Processing...