Submission #4658: was0x's GB Kirby's Dream Land 2 "100%" in 43:14.97

Console Game Boy Emulator Bizhawk 1.8.1
Game Version USA Frame Count 154991
ROM Filename Kirby's Dream Land 2 (U) [S][!].gb Frame Rate 59.7275005696058
Branch 100% Rerecord Count 56333
Unknown Authors
(Additionally: was0x)
Game Kirby's Dream Land 2
Submitted by illayaya on 4/17/2015 12:02:52 AM

Submission Comments
Kirby is cute but you can use animals if you want in this game.

Bad 30fps video

Requirements for 100%

  • Beat all stages including Dark Matter
  • Get all Rainbow Drops
  • Get ugly girl Blob from bag


Maintain speed
Kirby's walking speed is changed between 1.39 and 1.51 when he goes to right (This doesn't happen when going to left). Spit out and headbonk on ground can keep his speed for short time.
Walking on slope
Downhill gives more speed. High speed can be maintained too by jumping in any position on downhill and Spitting out then inhale enemy.
Exit boss stage
You can exit boss stage anytime even if it's 1st time visit. If you exit after you beat boss, you will be back normally and can go to bonus stage without overworld transition. This trick saves about 5 seconds per once compare to ride Warp Star and go back.
Fast drop on water
You can maintain fast down direction speed by releasing Stone ability right before entering water.
Coo Clip
This has been known for a long time but no one could see how this happened at all. Mugg found how to reproduce recently. See here (It's not detailed information but those helped for me).

Memory addresses

000E1 byte, signedx-axis speed
000D1 byte, unsignedx-axis sub speed
00101 byte, signedy-axis speed
000F1 byte, unsignedy-axis sub speed
00042 bytes, unsignedx-axis position
00031 byte, unsignedx-axis sub position
00072 bytes, unsignedy-axis position
00061 byte, unsignedy-axis sub position
A0851 byte, unsignedBoss HP
DA311 byte, unsignedRNG

About this run

I used Bizhawk but not VBA. Bizhawk can't run Super Game Boy properly as long as I tested, so I decided to use original GB mode. This mode has shorter loading over SGB mode which is part of save time. Major timesavers are better movement, different battle strategy and tricks. In Soulrivers' run, he used star to kill boss. Star is most powerful (10 damage) but he had to wait until boss produced it. Coo Cutter is good ability because not only Coo can move fastest during flying part but also Cutter damage is really good (3-ways shot, it can damage 6).
I made frame comparison spreadsheet. This says 18930 frames (5 minutes and 15 seconds at 60 fps) but due to different fps between Bizhawk and VBA, real savetime amount is about 5:04.

Thanks to

Mugg: For finding coo clip and helping me find RNG address and suggest real improvements.
ISM: I copied many his strategies from his testrun.

Noxxa: Judging.
Noxxa: Accepting to Moons as an improvement to the published run.
sheela901: Processing...

Last Edited by ThunderAxe31 on 12/19/2021 8:05 AM
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