Submission #4685: paosidufygth's PSX Rockman Complete Works: Rockman 1 "glitchless" in 21:36.00

Console Sony PlayStation Emulator psxjin v2.0.2
Game Version JPN Frame Count 77760
ROM Filename Rockman (Japan).bin Frame Rate 60
Branch glitchless Rerecord Count 20711
Unknown Authors paosidufygth
Game Unknown Game
Submitted by paosidufygth on 5/5/2015 10:07:22 PM

Submission Comments

Rockman Complete Works: Rockman

This game is a remake of the original game for NES. In this remake is a feature where Mega Man can switch between weapons instantly.

Game objectives

  • Emulator used: psxjin v2.0.2
  • Uses no passwords
  • Completes game as fast as possible without using glitches


This movie completes Rockman 1 without using the Select trick and using Magnet Beam to zip through walls or screen wrapping glitches. Making this movie took about a week to finish. Some stages I got stuck on which way was fastest to beat it but I just gave it my best try.

Stage by stage comments


This level is one where it didn't take long to beat. The boss fight I was able to get past Gutsman without taking damage.


The instant weapon switching to Gutsman's weapon saved time.


I was able to kill more enemies by having instant switching to Rolling Cutter.


His level I used the Magnet Beam to determine which parts would have more time saved.


I switch to Ice Slash to freeze the fire pillars and use them as platforms.


I use Magnet Beam to skip over enemies and switch to Ice Slash to freeze the enemy at the boss door.

Dr. Wily Stages

The first stage I use Iceman's weapon to freeze the hopping enemies and fire pillars. I use Elecman's weapon to break through the walls. Sparing weapons energy for the later bosses was no challenge since Fireman's weapon was used for the bosses. The shield stays on him for a few seconds.

Other comments

This movie is a demonstration on how this game is beaten with instant weapon switching even though you still need to switch to Magnet Beam manually in this game.


Possibly not take so much damage in some places

Screenshot suggestions

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Nach: The problem with our other runs for this game isn't that they use glitches, but that they either complete the game immediately, or abuse the Magnet Beam to bypass major chunks of the game. This run isn't glitchless, and it also abuses the magnet beam, just not as effectively as our other runs. This goal seems arbitrary and is not warranted. Some of the play also looks suboptimal.
Try making the best run you possibly can on the classic game without the Magnet Beam. That would be very different than our existing runs, and also be interesting, as the game was supposed to be impossible to complete without the Magnet Beam.

Last Edited by Nach on 5/13/2015 11:05:39 PM
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