Rockman Complete Works: Rockman
Game objectives
- Emulator used: psxjin v2.0.2
- Aims for fastest time
- Takes damage to save time
- Abuses programming errors in the game
Comments
Rockman on PSX
Stage by stage comments
Elec Man
Level 1
Ice Man
Level2
Fire Man
Level3
Bomb Man
Level4
Guts Man
Level5
Cut Man
Level6
Wily 1
Nextlevel
Wily 2
Nextlevel
Wily 3
Nextlevel
Wily 4
Nextlevel
Other comments
Possible improvements
None at the moment
Screenshot suggestions
19106, 19646, 28591, 32491, 33831, 38376
Noxxa: Judging.
Noxxa: This is the same kind of run as a previous submission by you, with the only difference that this run is five seconds faster. The previous submission was rejected because the PSX version, being just an emulation of the NES game with worse sound, did not provide any substantially different material from the published NES runs of this game. Particularly, these runs are in many respects almost identical to [1103] NES Mega Man by Deign in 15:29.27. The PSX version's instant weapon switching controls are nearly useless because it can't switch to Magnet Beam which is used most of the time, and Navi mode's alternate soundtrack (which by itself wouldn't be able to save the run anyway) is unused.
This run is, again, just the same as the previous run except five seconds faster. It fails to address the problem of the previous submission. As such, rejecting this run as well.