Submission #4750: paosidufygth's PSX Rockman Complete Works: Rockman in 15:44.22

Sony PlayStation
baseline
PSXjin 2.0.2
56653
60
29139
Unknown
Submitted by paosidufygth on 7/6/2015 8:54:34 PM
Submission Comments

Rockman Complete Works: Rockman

Game objectives

  • Emulator used: psxjin v2.0.2
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors in the game

Comments

Rockman on PSX

Stage by stage comments

Elec Man

Level 1

Ice Man

Level2

Fire Man

Level3

Bomb Man

Level4

Guts Man

Level5

Cut Man

Level6

Wily 1

Nextlevel

Wily 2

Nextlevel

Wily 3

Nextlevel

Wily 4

Nextlevel

Other comments

Possible improvements

None at the moment

Screenshot suggestions

19106, 19646, 28591, 32491, 33831, 38376

Noxxa: Judging.
Noxxa: This is the same kind of run as a previous submission by you, with the only difference that this run is five seconds faster. The previous submission was rejected because the PSX version, being just an emulation of the NES game with worse sound, did not provide any substantially different material from the published NES runs of this game. Particularly, these runs are in many respects almost identical to [1103] NES Mega Man by Deign in 15:29.27. The PSX version's instant weapon switching controls are nearly useless because it can't switch to Magnet Beam which is used most of the time, and Navi mode's alternate soundtrack (which by itself wouldn't be able to save the run anyway) is unused.
This run is, again, just the same as the previous run except five seconds faster. It fails to address the problem of the previous submission. As such, rejecting this run as well.
Last Edited by ThunderAxe31 on 12/19/2021 8:34 AM
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