Submission #4809: arandomgameTASer's NES Super Aladdin in 05:23.37

Console Nintendo Entertainment System Emulator Bizhawk 1.11.1
Game Version unknown Frame Count 19434
ROM Filename Super Aladdin(Unl).nes Frame Rate 60.0988138974405
Branch Rerecord Count 4383
Unknown Authors arandomgameTASer
Game Super Aladdin
Submitted by arandomgameTASer on 8/24/2015 4:13:42 AM

Submission Comments
Super Aladdin is a pirated port of the Genesis version of Aladdin to the NES. It's fairly decent, but very short due to the fact that only half the stages were ported over. It's also rather glitchy.
In my quest to perfect my old movies, this.

Glitches and Tricks

Clipping through walls

Due to the nature of Aladdin's falling animation, it can be used in small spaces to clip downwards. This is used to skip some platforming in the Desert.

Wallclimbing

Jumping constantly at certain walls lets Aladdin climb the wall. This is used in the Captain fight to easily murder him with apples.

Sword Tricks

-When jumping at the ropes in the Agrabah Rooftops, slashing while jumping sometimes lets you grab them earlier.
-Using the sword lets you skip any poles, ziplines, and ropes while the animation is playing.
-Using the sword before taking damage lets you skip damage while the animation is playing. (e.g. constant autofire makes you practically invincible to obstacles.)

Stage by stage comments

Agrabah Market

Saved about 5 frames from lag optimization.

Desert

Skipped climbing the trees thanks to the powers of hovering. Saved about 9 seconds.

Agrabah Rooftops

A new route lets you skip most of the ropes, so that's nice. About 35 seconds saved.

Rugrid (That's actually what it's called in-game)

No changes

Tompa: Will judge.
Tompa: Neat run, neat improvement. Accepting for publication.
fsvgm777: Processing.

Last Edited by fsvgm777 on 8/29/2015 4:55 PM
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