Submission #4845: dekutony's Genesis Pocket Monster II in 03:55.75

Sega Genesis
baseline
BizHawk 1.11.1
14127
59.922751013550524
2863
Unknown
Pocket Monsters 2 (Unl) [!].bin
Submitted by dekutony on 9/19/2015 12:42:00 AM
Submission Comments
PIKACHU

Game objectives

  • Emulator used: BizHawk 1.6.1 & BizHawk 1.11.1
  • Takes damage to save time
  • Uses easiest difficulty (i'm not gonna bother clearing that up again)
  • Heavy glitch abuse
  • Major skip glitch..?
  • Unofficial game
  • Genre: Platform

Comments

This is a 6 second improvement over my previous TAS (without ending input early). The reason I didn't ended it was because I focused on beating the game on RTA timing, which means that the time ends once I land the final hit on Koffing, thus doing more input.

Stage by stage comments

Most of the improvements come from the early landing trick and further optimization, meaning there's not so much to talk about. I found out you can do a pixel boost in walls, which saves few frames, and the pokeballs now have much more uses than expected.

Other comments

Special Thanks to Nach for suggesting the improvements with the landing tricks, and Spikestuff for his help with the RAM addresses and the overall TAS.

Suggested screenshot

dunno a really good one really... maybe something similar to the screenshot from the first sub of the game.
Thank you for watching!

Noxxa: Judging.
Noxxa: Viewer response to the run was mixed. Optimization-wise, the run looked decent enough this time around. Accepting for the Vault.
Regarding the "improvement" in the thread: how to end a movie is a stylistical choice. Earliest input end may be preferred by some, but is definitely not required, especially if it actually makes the final boss battle (and game end) slower. The way this run does it, clearing the game as fast as possible and ending input on the last boss hit, is a perfectly valid way of ending the run. Do not call the short-input route an "improvement" or "fix".
Spikestuff: Publishing.
Last Edited by on 1/1/2022 6:14 PM
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