Game objectives
- Emulator used: Bizhawk 1.11.1
- Takes damage to save time
This is an improvement of 1425 frame (23.75 seconds) over my last cancelled submission. This comes from:
- Better route optimization
- Jumping before cutscenes
- Jumping on enemy while the camera begins to move (used only in the sixth level after the rope part) doesn't stop your movement
- Better boss fighting (especially the final boss, this part alone is a 13 seconds improvement, by hitting directly the boss without jumping on the enemies)
- Hitting enemies as soon as the spin animation ends (only used in the water level)
Special thanks to Axodo for all the findings and the help
ars4326: Judging!
ars4326: Hello, turbofa. All around, this is a good, clean run (I'm also glad that you came back and significantly improved on your last submission!). The 'cutscene jump' in stage 4 (with the snow) was particularly eye-catching, and it was also a bit surprising to see how brief the final boss fight actually was. While not too remarkably entertaining, this was indeed nicely optimized. Congrats on your first published run!
Accepting for publication to the Vault!
Spikestuff: I'm blue, da ba dee da ba die, da ba dee da ba die, da ba dee da ba die, da ba dee da ba die, da ba dee da ba die, da ba dee da ba die.