Submission #4922: DwainiumB's Lynx Batman Returns in 07:33.59

Atari Lynx
baseline
(Submitted: Batman Returns (USA, Europe).lnx unknown)
Bizhawk 1.11.3
27169
59.89817311
10595
Unknown
Submitted by DwainiumB on 11/30/2015 9:32 AM
Submission Comments
Batman Returns is a 2-D side-scroller released for the Atari Lynx.

Game objectives

  • Emulator used: Bizhawk 1.11.3
  • Pacifist
  • JUMP!

Comments

After TASing Dragster for a while but getting nowhere, I looked over the Atari section again to see if there was anything there that didn't already have a TAS to it and interested me, this TAS is the result of that.
Jumping is fastest form of movement in this game, where I don't jump, it's either due to being hit by the enemy, or if I jump, I'll fall and die. When Batman does a spinning Jump, his movement is locked so the direction cannot be changed unless he has touched something walkable. When you throw a Batarang while in midair, Batman position is locked, you can get out of it by jumping and pressing a direction.

Stage by stage comments

Level 1

Pretty simple, jump, I avoid the Bikers because if Batman gets hit by them he comes to a complete stop. Boss: As you can only hit his head and he likes to keep his head up most of the time, you have to time when you are going to hit him.

Level 2

I don't jump in the way of Shotgun bullets as these stop Batman, they are also the reason why I stop at some ledges as if I get hit by one while jumping over the ledge/gap, Batman will fall to his death. Boss: If you get and stay too close, Cat Woman will kick batman, so I keep my distance using batarangs.

Level 3

Penguin's Rockets and Mini-rockets will stop Batman, so it's best to avoid them whenever possible. To progress, I have to defeat all penguins that appear at the end, how you defeat them determine when they spawn, this is why I choose to go to the far right first.

Level 4

At the end of the Level, getting hit by Rockets is unavoidable, so I time my jumps to change when they start shooting, this allows me to reach the Final Boss sooner: Boss: This boss has 3 cycles, I used the Acid sparingly throughout the TAS so I would have enough for the first 2 cycles, I manipulate him at the end to make him move closer to his machine, this allows me to face the right direction when delivering the final blow. It is not possible to kill him on an earlier cycle.

Samsara: Setting to delayed, as the author has stated he'll make a non-pacifist replacement file.
Last Edited by adelikat on 10/14/2023 9:50 PM
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