I submit this run as a prime example of a game that's not fit to power play. This game, being more of a programmer's exercise in tedium than actual entertainment, is by it's very nature unfit for power playing. In spite of it's war zone setting, it's very dull. There is no music outside the initial drum roll: 90% of the time all you'll be listening to is your little soldier's footsteps, beeping across the battle field.
No, your eyes are not decieving you: this run only uses 42 reloads. It wasn't hard to make at all: some frame advance stuff at the very beginning and end, some very easy luck manipulation, and you're ready to go. This literally took me no more than five minutes to make, ten if you include the time it took me to find the ROM. Heck, outside the frame advancing, I played at 100% speed! As such, someone playing on a console could easily pull this run off by no slower than half a second if they are lucky enough.
Oh sure, I could do some more "power playing" things, like getting real close to some enemies like I do a couple of times and reduce the amount of unnecassary movements, but would it really make these 9656 frames of sheer boredom more interesting in any way?
The moral of the story: pick your games wisely, lest you end up with a run like this.
- Manipulates Luck
- Aims for fastest time
Bisqwit: Interesting submission. I remember this game from the multigame pirate cartridges that I've seen many. Objectively judged, this movie is not interesting in the least.
But what really is interesting, is what kind of people have voted "yes" for this submission. It really actually confirms that the votes of movies should be handled with a certain marginal, and that the "confidence" formula at the submissions page has the right idea.