To replay the movie in an emulator, you would need the file neogeo.zip in the emulator folder, and to set the BIOS to "MVS Japan ver.6" in the DIP switches menu (available through the Input menu after the game is loaded).
Game objectives
- Emulator used: fba-rr-v007
- Playaround
- Luck manipulation
- Abuse programing errors
- 2p joins
Comments
King of Fighters '97 is the fourth game in The King of Fighters series. This King of Fighters has the introduction of two special modes-Advance Mode (based on KOF '96) and Extra Mode (based on KOF '94 & '95). It concludes the three part 'Orochi Saga' story-line begun King of Fighters '95 (and continued in KOF '96).(http://snk.wikia.com/wiki/The_King_of_Fighters_'97)
............menuing, selecting, wiffcancel,ghost trhow /move......incoming
Terry
His Crack Shot D have different properties on Billy (also infinite)
Infinite Power Charge (WC)
Stun combo (Crack Shot D is hard to connect)
Choi
Infinite Hishou Kyaku on air characters (TK)
Infinite 8C/Hishou Kyaku on tall characters
Tatsumaki Shinkuu Zan floating infinite (BOTW)
Athena
Psycho Teleport floating infinite (BOTW)
Super Psychic Throw, back dash, Psycho Ball A, Psycho Teleport (guard break glitch)infinite (Ghost Throw)
Infinite Phoenix Arrow A on air characters (TK)
VERSUS
incoming
Thanks to fsvgm77 for his precious help, time and patience, and Cooljay for constant sync checking
Samsara: Judging.
Samsara: While it was a little too infinite-heavy for me, the audience seemed to enjoy it enough to warrant an acceptance to Moons.
Note: I wasn't personally able to get the movie to sync, but both Cooljay and fsvgm777 were able to, so thanks to them for the confirmation/encode, respectively.
fsvgm777: Processing.