Submission #5010: xy2_'s A2600 FlapPing "PoorLords, perfect score" in 00:00.22

Console Atari 2600 Emulator Bizhawk 1.11.4
Game Version any Frame Count 13
ROM Filename FlapPing.bin Frame Rate 59.90783410138249
Branch PoorLords, perfect score Rerecord Count 1922
Unknown Authors xy2_
Game FlapPing
Submitted by xy2_ on 2/7/2016 9:21:05 PM

Submission Comments
FlapPing is a game that redefines the boundiaries of a game. It's pretty fun, too.

Game objectives

  • Emulator used: BizHawk 1.11.4
  • PoorLords mode (walls)
  • 'Best ending' (perfect score)
  • Manipulates luck
  • Manipulates ball
  • Manipulates game

Comments

This is 985 frames faster than DwangoAC's run, and 36 frames faster than FractalFusion's run. Instead of going on an explaination about the run, I'll describe my input.
FrameInputDescription
Pre-startTurn left switch to truePuts the game into Newbie Mode, where the ball takes longer to move. This is required for the final game state I want to reach.
0-7NoneWait for the game to load. This takes 7 frames, and input isn't polled during these frames - with one exception: the very first frame of the game, where you can start it. I can't do that, hovewer, as it would not start the game in PoorLords mode.
8U+DGo up once in the menu. Up takes priority over Down.
9NoneRelease one frame to prepare for next input.
10U+DGo up once in the menu.
11NoneRelease one frame to prepare for next input.
12U+LThe most crucial frame: the luck manipulation one. A frame of luck manipulation is needed: by doing U+L instead of doing U+Button immediatly, you manipulate the starting position of the ball. This is important for the end result, as it will lead the ball where needed at the start, and lead to an automatic win.
13ButtonThe last frame of the game. The game is started in PoorLords mode, with walls. The ball takes the starting position of down-right, and we proceed to win the game with a perfect score with no further input.

Last Edited by xy2_ on 2/8/2016 6:31 AM
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