FlapPing is a game that redefines the boundiaries of a game. It's pretty fun, too.
Game objectives
- Emulator used: BizHawk 1.11.4
- PoorLords mode (walls)
- 'Best ending' (perfect score)
- Manipulates luck
- Manipulates ball
- Manipulates game
Comments
This is 985 frames faster than DwangoAC's run, and 36 frames faster than FractalFusion's run. Instead of going on an explaination about the run, I'll describe my input.
Frame | Input | Description |
Pre-start | Turn left switch to true | Puts the game into Newbie Mode, where the ball takes longer to move. This is required for the final game state I want to reach. |
0-7 | None | Wait for the game to load. This takes 7 frames, and input isn't polled during these frames - with one exception: the very first frame of the game, where you can start it. I can't do that, hovewer, as it would not start the game in PoorLords mode. |
8 | U+D | Go up once in the menu. Up takes priority over Down. |
9 | None | Release one frame to prepare for next input. |
10 | U+D | Go up once in the menu. |
11 | None | Release one frame to prepare for next input. |
12 | U+L | The most crucial frame: the luck manipulation one. A frame of luck manipulation is needed: by doing U+L instead of doing U+Button immediatly, you manipulate the starting position of the ball. This is important for the end result, as it will lead the ball where needed at the start, and lead to an automatic win. |
13 | Button | The last frame of the game. The game is started in PoorLords mode, with walls. The ball takes the starting position of down-right, and we proceed to win the game with a perfect score with no further input. |