This TAS improves [590] NES The Battle of Olympus by nesrocks in 10:40.78 by 2302 frames.
There were only 3 people on the team that made this amazing game. Yukio Horimoto intentionally reproduced the gameplay style of Zelda II. Like Zelda II, the game has a superspeed glitch when you use L+R. In The Battle of Olympus, you have to build up maximum right speed before you can switch to maximum left speed.
Before I started this TAS, I made my goal 09:59.99 or better, even though I had thought it was impossible. The final time of 10:01.43 gives me motivation for another attempt at some point in the future. Right now, I need time to psychologically recover from olive collecting.
This TAS was a solo project, but nesrocks deserves legacy authorship credit for creating the route and some techniques. The table below tells you exactly how I improved compared to the currently published movie.
Screen | Frames saved | Total frames saved | Comments |
---|---|---|---|
Character Names | 48 | 48 | Named Helene 'y' instead of '9.' |
Arcadia 1 | 0 | 48 | |
Arcadia 2 | 0 | 48 | |
Arcadia 3 | 0 | 48 | |
Arcadia 4 | 0 | 48 | |
Arcadia 5 | 0 | 48 | |
Arcadia Portal 1 | 0 | 48 | |
Arcadia Bull | 0 | 48 | |
Arcadia Zeus | 65 | 113 | Kyman's unfinished WIP was the first to use the trick to maintain full speed. It exploits the fact that Orpheus maintains his current speed while attacking. |
Arcadia Bull (2) | 0 | 113 | |
Arcadia Portal (2) | 0 | 113 | |
Arcadia 5 (2) | 0 | 113 | |
Pelo 1 | -3 | 110 | Different jumper spawn causes a delay reaching max speed. |
Pelo Portal 1 | 0 | 110 | |
Pelo 2 | 2 | 112 | Better speed control. |
Pelo 3 | 4 | 116 | Better exit. |
Pelo Portal 2 | 0 | 116 | |
Pelo Bush | 1 | 117 | Used better speed control instead of changing directions. |
Pelo Portal 3 | 0 | 117 | |
Pelo 4 | 0 | 117 | |
Pelo Hydra | 0 | 117 | |
Pelo Sword-Hydra-Continue | 4 | 121 | Shorter character name and better sword pickup. |
Pelo Harp | 4 | 125 | |
Pelo Cyclops | 126 | 251 | Improved damage boost, movement, and fighting. |
Olive Collection | 591 | 842 | It is difficult to collect olives. Far more difficult than any other part of the game. Most of the real time that I spent was on collecting olives. It is not fun. I collected all of my olives on only two screens, whereas nesrocks spread out the collecting in his run. |
Laconia 3 | 1 | 843 | More speed. |
Laconia Portal 1 | 0 | 843 | |
Laconia Dark | 0 | 843 | |
Laconia Ocarina | 4 | 847 | |
Laconia Dark (2) | 2 | 849 | |
Laconia Portal 1 (2) | 0 | 849 | |
Laconia 3 (2) | 0 | 849 | |
Laconia 1 (2) | 6 | 855 | |
Laconia 2 (2) | 9 | 864 | |
Laconia 4 | 0 | 864 | |
Laconia Siren | -4 | 860 | I had significantly worse luck at the start of the fight. The Siren used her song early; I couldn't get a fast initial hit on her. The Siren's song changes your speed and magnetically draws you toward her. It's difficult to control Orpheus. |
Laconia Graeae | 27 | 887 | Better manipulation of the spawn positions. |
Laconia 1 (3) | -1 | 886 | Bad monkey spawn. |
Laconia 2 (3) | 3 | 889 | Reduced lag. |
Arcadia 1 (2) | 0 | 889 | |
Arcadia 2 (2) | 0 | 889 | |
Arcadia Portal 2 | 0 | 889 | |
Arcadia 6 | 6 | 895 | Little bear. |
Arcadia 7 | 2 | 897 | Different exit. |
Argolis 1 | 15 | 912 | Controlled room entry and exit better. |
Argolis Portal 1 | 2 | 914 | Jumping instead of walking through a portal exit usually saves 2 frames. |
Argolis 2 | 1 | 915 | |
Argolis Portal 2 | 2 | 917 | |
Argolis 3 | 1 | 918 | |
Argolis Portal 3 | 2 | 920 | |
Argolis Love | 17 | 937 | |
Argolis Portal 3 (2) | 0 | 937 | |
Argolis 3 (2) | 41 | 978 | I refer to this screen as 'a beautiful suicide.' |
Argolis 1 (2) | 2 | 980 | Pegasus won't catch Orpheus if Orpheus jumps too high. |
Attica 1 | 47 | 1027 | It's faster to build superspeed to the right than to walk slowly to the left. |
Attica Key | 9 | 1036 | |
Attica 1 (2) | 0 | 1036 | |
Attica 2 | 3 | 1039 | |
Attica Portal 1 | 0 | 1039 | |
Attica 3 | 2 | 1041 | |
Attica Gaia | 1 | 1042 | Gaia is the ugliest girl I've ever seen. |
Phthia 1 | 40 | 1082 | No eagle in the way on the stairs. |
Phthia 2 Centaur | 10 | 1092 | Monkey manipulation. |
Phthia 3 | 4 | 1096 | |
Phthia 4 | 2 | 1098 | |
Phthia Love | 20 | 1118 | |
Phthia 4 (2) | 0 | 1118 | |
Phthia 3 (2) | 8 | 1126 | Died faster. |
Phthia Pegasus | 1 | 1127 | |
Laconia 2 (4) | 9 | 1136 | Speed and lag. |
Laconia 4 (2) | 0 | 1136 | |
Laconia Siren (2) | 2 | 1138 | |
Crete 1 | 0 | 1138 | |
Crete 2 Talos | 2 | 1140 | Talos can hit Orpheus with the axe even while stunned. |
Crete Portal 1 | 0 | 1140 | |
Crete 3 | 7 | 1147 | |
Crete 4 | 23 | 1170 | Better speed buildup. |
Crete 5 | 1 | 1171 | |
Crete 6 | 0 | 1171 | |
Crete Minotaur | 6 | 1177 | I maintain max speed throughout the fight for a quicker exit. |
Crete Portal 2 | 0 | 1177 | |
Crete Love | 12 | 1189 | |
Crete Portal 2 (2) | 0 | 1189 | |
Crete Minotaur (2) | 3 | 1192 | You can't suicide out of Crete. You have to take the proper exit and have all 3 Fragments of Love to open Tartarus. I tested thoroughly when I made my 100% Let's Play. |
Crete 6 (2) | 0 | 1192 | |
Crete 5 (2) | -1 | 1191 | Intentionally used a slower exit to set up the gains on the next screen. |
Crete 7 | 29 | 1220 | Entered moving left instead of right. |
Crete Portal 3 | 0 | 1220 | |
Crete 2 Talos (2) | 6 | 1226 | |
Crete 1 (2) | 1 | 1227 | |
Tartarus 1-2-3-4 | 0 | 1227 | |
Tartarus Cerberus | 43 | 1270 | Improved the start of the fight and getting Cerberus turned around. |
Tartarus 5 | 11 | 1281 | |
Tartarus 6 | 0 | 1281 | |
Tartarus 7 | 118 | 1399 | This room is so smooth now. I don't have to fight the eagles. I clip through the wall without slowing down at all. The precision required leaves no room for error. |
Tartarus 8 | 13 | 1412 | Better speed and exit. |
Tartarus 9 | 10 | 1422 | Better entry. |
Tartarus 10 | 0 | 1422 | |
Tartarus 11 | 7 | 1429 | Slicker movement. |
Tartarus 12 | 0 | 1429 | |
Tartarus 13 | |||
Tartarus 14 | |||
Tartarus 15 | |||
Tartarus 16 | |||
Tartarus 17 | |||
Tartarus 18 | 859 | 2288 | Surprise route change! I use the staircase glitch to move one room over to the right. It works in this room because you can get under the floor. I've tested every staircase for usefulness. |
Tartarus 19 | 0 | 2288 | |
Tartarus 20 | 0 | 2288 | |
Tartarus Hades | 11 | 2299 | Improved the first two attacks. |
Tartarus 20 (2) | 3 | 2302 |
Samsara: Claiming for Olympus.
Samsara: Looks like olive that hard work has paid off well. Accepting as an improvement to the currently published run.
fsvgm777: Processing.