Submission #5092: fcxiaopengyou's NES Doki! Doki! Yuuenchi in 13:22.83

(Link to video)
Nintendo Entertainment System
baseline
FCEUX 2.2.2
48249
60.0988138974405
29983
Unknown
Submitted by fcxiaopengyou on 4/9/2016 12:01:47 PM
Submission Comments

Goals

  • Emulator used: FCEUX 2.2.2
  • Aims for fastest real-time
  • Takes damage to save time
  • Genre: Action
This is a Japan-only game.(ドキ!ドキ!遊園地 クレイジーランド大作戦)
Stage parts: where have stones dropped, to get the clock timing save time (except for before have high HP enemies), where can save time by reducing HP (such as saws)then get heart restore HP to save time. When driving in the corner place jump can save time. Attack will increases a frame, so as far as possible attack and attack in the jump. Jump speed will change walk-speed go to half, so when necessary jump jump distance as possible.
Boss parts: Attack the boss efficiency depends on the attack rate of the protagonist, lateral attack once every 28 frames, vertical attack every 48 frames, but continuous vertical attack time can adjust the jumping into 29 ~ 31 frame at a time. Blue and green damage is one, yellow and red damage is two. Change to red attack just to get a better Angle. If the soccer movement distance is long, there will have more lags, so every boss has a corresponding strategy.
Between the each stages, the lags happen are very randomly, manipulate luck to save this part of the time.
By the way, the last boss is appear after the staff roll.
The screenshot is
(in 33350 frame)
(The old record is in 14:30:93 by kikororo in nicovideo.)

Samsara: Alright, calm down, nobody Doki Doki Panic, I'll judge this one.
Samsara: Lovely run of a game I was looking forward to seeing TASed. Accepting to Moons~
feos: Pub...
Last Edited by adelikat on 10/16/2023 1:09 PM
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