A small improvement of 39 frames due to better optimisation.
Game objectives
- Emulator used: BizHawk 1.11.6
- Entertain without loosing time
Comments
Improvent table
old | new | absolute | relative | |
---|---|---|---|---|
l1 start | 770 | 762 | -8 | |
l1 end | 1903 | 1881 | -22 | -14 |
l2 start | 3217 | 3196 | -21 | 1 |
l2 end | 4114 | 4085 | -29 | -8 |
l3 start | 5430 | 5400 | -30 | -1 |
l3 end | 7605 | 7570 | -35 | -5 |
l4 start | 8919 | 8884 | -35 | 0 |
l4 end | 10952 | 10914 | -38 | -3 |
l5 start | 12266 | 12228 | -38 | 0 |
l5 mid | 14078 | 14039 | -39 | -1 |
l5 end | 15321 | 15284 | -37 | 2 |
l6 start | 16635 | 16599 | -36 | 1 |
l6 mid1 | 18424 | 18387 | -37 | -1 |
l6 mid2 | 19469 | 19431 | -38 | -1 |
l6 end | 20588 | 20550 | -38 | 0 |
finish | 21438 | 21399 | -39 | -1 |
Tricks
- Movement
- X and Y speed are independent to each other. The values go from -20 to 19 u/f.
- Lag
- is usually compensated, all objects double their movement when a lag frame occured, but sometimes it fails.
The lag is inconsistend and copying inputs might not work.
Samsara: Judging.
Samsara: Accepting as an improvement to the published run. Upgrading to Moons due to good audience feedback. It's been downgraded back to Vault due to poor ratings.
Spikestuff: Publishing.