Submission #5265: TheRealThingy & BrunoVisnadi's SNES Classic Kong Complete in 01:54.71

Super Nintendo Entertainment System
baseline
(Submitted: Classic Kong Complete (U).smc unknown)
BizHawk 1.11.7
6894
60.0988138974405
761
Unknown
Submitted by TheRealThingy on 10/22/2016 12:07 AM
Submission Comments
Oh yes, some improvements. This run improves the previous one by 132 frames.
It is highly recommended to read the submission text of the previous TAS to understand all the tricks used in this run.
Game objectives
  • Aims for the fastest speed
  • Manipulates luck (a little bit)
  • Unofficial game
  • Genre: Platform
Comments
The movie improves these two levels: 50 M and 75 M.
In the previous movie, at frame 3798: sacrifice the next frame and then hold up+down = 2 frames saved, yay. Actually, not very impressive finding. Also at the end of this level (50 M) it is not necessary to climb all the way up as fast as possible to save those 2 frames because when the top of the level is reached, the game moves Donkey Kong to specific position first and after that the heart appears.
And finally we have... a shortcut. At level 75 M, surprisingly standing on the edge of the moving platform doesn't kill Jumpman when the ceiling is reached and... you know the rest. 130 frames saved.
Scientia potentia est
AddressDomainSizeNotes
002246WRAMByteX position
002247WRAMByteY position

Samsara: My Judge gun fires in spurts.
Samsara: Accepting as an improvement to the published run.
fsvgm777: Processing.
Last Edited by fsvgm777 on 10/29/2016 2:36 PM
Page History Latest diff List referrers