Submission #5294: TASeditor, Arc & Inzult's NES Zelda II: The Adventure of Link "warp glitch" in 05:31.92

Nintendo Entertainment System
warp glitch
(Submitted: warp glitch)
(Submitted: Zelda II: The Adventure of Link (U).nes USA)
FCEUX 2.2.3
19948
60.0988138974405
84844
Unknown
Submitted by Arc on 11/19/2016 3:26 AM
Submission Comments
This movie improves the "warp glitch" Zelda II branch by 241 frames (00:04.01 seconds). I merely made some edits to the existing movie. My goal was mainly to incorporate the recently discovered encounter glitch. But I also found more ways to improve the Great Palace than I had expected.
  • Encounter glitch at the double-bridge: saved 16 frames.
  • Overworld manipulation going to Hammer: saved 5 frames.
  • Encounter glitch at Saria bridge: saved 117 frames.
  • Overworld manipulation because of unlucky bot in DM: deducted -1 frame.
  • Encounter glitch at the first Maze trap: saved 23 frames.
  • Encounter glitch at the second Maze trap isn't possible.
  • Overworld manipulation when leaving the Maze: deducted -1 frame.
  • Red jar drop manipulation in the Great Palace: deducted -3 frames.
  • Death cycle #1 difference in the Great Palace: saved 12 frames (previous deductions undone).
  • Pre-red fokka screen in the Great Palace: deducted -1 frame.
  • Red fokka screen in the Great Palace: saved 11 frames.
  • Death cycle #2 difference in the Great Palace: saved 53 frames (previous deduction undone).
  • The Wall in the Great Palace: saved 4 frames.
  • Ceiling walk in the Great Palace: saved 1 frame.
  • Post-chute screen in the Great Palace: saved 2 frames.
  • Dark Link in the Great Palace: saved 3 frames.
In all five previous "warp glitch" movies, Link used his first attack to get over to the right side of Dark Link. It's not necessary, though, so I saved 3 frames on the first attack.

Noxxa: Judging.
Noxxa: Accepting as an improvement to the published movie.
Fog: Processing.
Last Edited by adelikat on 10/19/2023 3:06 AM
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