This movie improves the "warp glitch" Zelda II branch by 241 frames (00:04.01 seconds). I merely made some edits to the existing movie. My goal was mainly to incorporate the recently discovered encounter glitch. But I also found more ways to improve the Great Palace than I had expected.
- Encounter glitch at the double-bridge: saved 16 frames.
- Overworld manipulation going to Hammer: saved 5 frames.
- Encounter glitch at Saria bridge: saved 117 frames.
- Overworld manipulation because of unlucky bot in DM: deducted -1 frame.
- Encounter glitch at the first Maze trap: saved 23 frames.
- Encounter glitch at the second Maze trap isn't possible.
- Overworld manipulation when leaving the Maze: deducted -1 frame.
- Red jar drop manipulation in the Great Palace: deducted -3 frames.
- Death cycle #1 difference in the Great Palace: saved 12 frames (previous deductions undone).
- Pre-red fokka screen in the Great Palace: deducted -1 frame.
- Red fokka screen in the Great Palace: saved 11 frames.
- Death cycle #2 difference in the Great Palace: saved 53 frames (previous deduction undone).
- The Wall in the Great Palace: saved 4 frames.
- Ceiling walk in the Great Palace: saved 1 frame.
- Post-chute screen in the Great Palace: saved 2 frames.
- Dark Link in the Great Palace: saved 3 frames.
In all five previous "warp glitch" movies, Link used his first attack to get over to the right side of Dark Link. It's not necessary, though, so I saved 3 frames on the first attack.
Noxxa: Judging.
Noxxa: Accepting as an improvement to the published movie.
Fog: Processing.