Submission #5295: TheRealThingy's A2600 Donkey Kong in 00:35.75

Atari 2600
baseline
(Submitted: Donkey Kong (1987) (Atari) (CX26143).bin any)
BizHawk 1.11.8.2
2142
59.9227510135505
1149
Unknown
Submitted by TheRealThingy on 11/20/2016 4:29 PM
Submission Comments
This movie improves the previous one by 49 frames.

Game objectives

  • Aims for the fastest time

Comments

Fair enough. Let's see if this movie violates the rules.
The movie improves the second stage, 100m. The route here is not the best one but better than in the published movie.
So it is possible to manipulate those fireballs at 100m, kinda.
I won't go to details but if you want to know how the fireballs really move, run Alyosha's movie and this lua script: https://pastebin.com/8xZTMFmg
Or reverse engineer yourself, the subroutine is located at address: 0xf469.

Ram Addresses

AddressDomainSizeNotes
13Main RAMByteX Position
1BMain RAMByteY Position

Thanks to:

dekutony a.k.a. Kurabupengin, Weegeechan, BrunoVisnadi and Alyosha.

Fog: Judging.
Last Edited by TheRealThingy on 5/20/2017 1:56 PM
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