It's this little pink thing again.
Game objectives
- Emulator used: FCEUX 2.2.3
Comments
For non glitched graphics change inputs from TLR to TDLR on last frame.
Now it is 9 frames faster than the current published run, thanks to better lag reduction due to interrupting movement.
First room
Don't interrupting by extending jump height at frame 603, 2 lag frames and 134 subpixel inproved at frame 888 when swallowing. At frame 1069 being 6:224 pixels ahead, due to delaying the running start and interupting movement in mid-air. 12:199 pixels ahead at frame 1229. 6 frames faster in this room.
Second room
Interrupting before sliding in order to go over the hill efficiently, this section is very laggy. ~2 pixels needed to be sacrificied at frame 1584 to not bumb into the Waddle Doo. At frame 1620 being 21:8 pixels ahead, thanks to better lag reduction on the hill. 3 frames faster in this room.
Last room
Not improved, due to the lag behaviour of the game.
Masterjun: Judg... no wait I'm an author dang it!
Nach: I'm not an author, judging.
Nach: Replaced movie file.
Nach: It's now larger than a 1 frame improvement, and a nice one at that. Accepting.
Spikestuff: Publishing.