Submission #5375: Zupapa's Genesis Granada in 10:00.37

Sega Genesis
bizhawk git#7e6ca99e1
Granada (Japan, USA).md
Submitted by Zupapa on 1/27/2017 11:58 PM
Submission Comments

Game objectives

  • Uses easiest difficulty
  • Manipulates luck
  • Takes damage to save time
  • Uses death to save time


You start the game with 3 lives, but for this race I used 6, because they will be useful later.
Blaster can be used both to destroy enemies, as giving a great boost of speed.
You can also brake in case you do not want to go very fast, using C + B but the opposite direction you go.

Stage by stage comments

Stage 1
You can walk normally, power-up is not necessary, the only threat is the cylinders.
Stage 2
Here I pick up the power-up that will be used until the end of the game.
In frame 6830 I get missiles, and in 7244 I get a power-up that increases the strength of the blaster, its power went from 16 to 32.
The boss can only be damaged when he uses his attack.
Stage 3
The targets this time move, so luck manipulation is widely used.
The boss is extremely weak.
Stage 4
At this stage you have 2 power-ups, one of them is extremely powerful but self-destructs if hit by the blaster.
The boss at this stage can only be hit inside or over.
Stage 5
This was a bit tricky, because some targets have to be destroyed 2 times.
The power-up at this stage is quite strong and durable, in addition to following the enemies.
In the fight against the boss getting stopped, seems to be the best strategy.
Stage 6
At this stage there are no targets, but enemies live blocking the way.
Stage 7
I decided to use a power-up to destroy 2 targets since the distance was good.
Boss adress: 845E
He has 96 health.
Stage 8
The biggest targets have 70 energy.
This is a very interesting and unexpected boss.
He is also difficult to hit and very fast.
Stage 9
You can skip many parts of this stage by falling into the holes, after which your tank will be invulnerable for a few seconds.

Other comments

At some point I usually sit there for a while.
Some targets have a death animation, so I have wait for some frames for the counter to decrease.
Blaster does not have a fixed reload interval, so there are times when it takes me a while to use it again.
Power-ups can be lost if you move too fast, which is why I slowed down at the end of Stage 4.

feos: Judging...
Last Edited by on 1/1/2022 6:13 PM
Page History Latest diff List referrers