Submission #5495: jaysmad's GB Spider-Man and the X-Men in Arcade's Revenge "Low %" in 00:34.02

Console Game Boy Emulator Bizhawk 1.9.1
Game Version USA/Europe Frame Count 2032
ROM Filename Spider-Man and the X-Men - Arcade's Frame Rate 59.7275005696058
Branch Low % Rerecord Count 8752
Unknown Authors jaysmad
Game Spider-Man and the X-Men in Arcade's Revenge
Submitted by jaysmad on 5/6/2017 10:46:52 PM

Submission Comments
Here is a Gameboy version of Arcade's Revenge. It shows off many glitches that do not appear on the other consoles. The main trick here is a type of level select glitch, that basically skips the whole game.
Wasn't sure what to put as a branch so i went with low%. Aside from that, there are 2 other available categories. A glitched and a glitchless run.

Game objectives

  • Emulator used: Bizhawk 1.9.1
  • Reach the end as fast as mutantly possible
  • Skips 90% of the main game. Your welcome!
  • And so on


The glitch is pretty weird, if you ask me. It is basically a hidden level select option. Unsure how exactly to have it activated but this is the fastest i could manage to do it. Once it's active, it allows to perform 2 amazing tricks. First is what you see in this movie (lvl select) and second is basically "god mode". God mode let's you fly, hover, go through walls, floor and ceilings and most of this can be done with every characters.

Other random bologna

After running this, it is pretty obvious that Ill attempt the glitched version. This game is a douche and deserves to be destroyed in every possible branch and on every console out there. I shall avenge every last kid who's childhood got gang banged by this disaster.
As for improvements, i am pretty sure that the glitch can be activated faster but how? After hours of trying, this is as fast as i could pull it off. I think it has to do with the screen camera but i could be totally wrong. Maybe it has something to do with character movement. I'm convinced it's a simple thing but, for now, it's a mystery. IF, by any chance, someone figures out how to activate it, a whole 10 seconds could be shaved. That's around 40% of the run.

Special shout out to:

Dark Fulgore who posted the video, demonstrating the wall clip glitch, on Genesis . This is what pushed me to give the Gameboy version a chance, since my Gen TAS is on hold, due to softlock issues.
Also my main man, Pj, who has the WR for running the snes version. This guy is a fraken gawd at this game. Pulls off almost every single tricks done in TAS but he does it... for real!!!
Aside from that, staff and viewers, i spank yous all.

Noxxa: Judging.
Noxxa: Rejecting due to using a debug code, and being slow at it. A more in-depth explanation is here. This run really needed some more research on what it was actually trying to do - basic RAM searching would have helped out a lot here, for instance.

Last Edited by ThunderAxe31 on 12/21/2021 6:57 PM
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