Submission #5496: gordonX's SNES Astérix & Obélix "2 players" in 31:52.75

Super Nintendo Entertainment System
2 players
BizHawk 1.12.1
95651
50.0069789081886
34864
Unknown
Asterix & Obelix (Europe) (En,Fr,De,Es).smc
Submitted by gordonX on 5/7/2017 10:59:21 AM
Submission Comments

Game objectives

  • Aims for fastest time
  • Uses hardest difficulty
  • Takes damage to save time
  • Uses death to save time
  • 2 players

About the run

Saving Frames : at least as possible:
  1. jumping : at some points jumping at the same time with both characters makes the game run slower
  2. hitting : I saved lot of time especially in the water levels by avoiding the fishes instead of beating them
  3. collecting stars : stars extended the counting process at the end of the levels
  4. hard punch from aterix: the hard punch from obelix is faster than asterix, so I used his punch as much I could instead of asterix

Improvements (1111 Frames)

  1. The Village : running the second part at the upper path
  2. The Crossing : another method to jump faster over the rocks in the water
  3. The Cliff : optimize the jumping
  4. Countryside: no improvement
  5. London: no improvement
  6. London Tower: manipulate the last rugby player to be in the first cell of the top floor
  7. Rugby: optimize the kicking
  8. Swiss Frontier: no improvement
  9. The Lake: ducking instead of beating the eagles
  10. The Mountains: jumping not to high at the second jump-point and running at the lower path
  11. The Bank: using Obelix in the first room, manipulate the swing thing in the second room and using Obelix after the last ladder
  12. Piraeus: no improvement
  13. Countryside: no improvement
  14. Olympia: optimize the counting process
  15. The Games: using the fastest way (run ahead, run alongside or at the last moment) in each run with both characters, in every run was another method the fastest, not throwing the javelin is the fastest way and it is not necessary to win
  16. The Desert: using the magic potion with Obelix to avoid to be hit by the little stones and insects
  17. The Nile: optimize the counting process
  18. Desert Camp: optimize some punching parts
  19. The Palace: optimize the jumping and punching
  20. The Pirate Ship: no improvement
  21. The Pyrenees: killing Obelix at the point where Asterix can jump the rest of the stage because Obelix can´t appear while Asterix jumps all the time, so jumping with Asterix was faster than running with Obelix
  22. The Roman Camp: no improvement
  23. The Bullfight: normally the bull need 754 Frames to run from one side to the other, but jumping at the precise moment a glitch let Obelix float out and the bull don´t hit him. The screen does not move anymore and the bull need 552 Frames to run from one side to the other. Killing Asterix avoid a full bull run over the 754 Frames

Noxxa: Judging.
Noxxa: Setting to delayed, pending improvements being worked on.
Noxxa: Replaced movie file with an 1111-frame improvement, and reclaiming for judgment.
Noxxa: Good viewer response. Accepting to Moons.
fsvgm777: Processing.
Last Edited by adelikat on 10/22/2023 4:23 AM
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