Submission #5506: Arcree2's A2600 Super 3D Portals 6 in 00:11.10

Atari 2600
baseline
(Submitted: super3dportals6.bas.bin unknown)
BizHawk 1.12.1
665
59.92070643359163
1207
Unknown
Submitted by Arcree2 on 5/13/2017 7:43 PM
Submission Comments
Basically Portal on an Atari 2600.
This game is a homebrew. There are 10 levels that loop infinitly and this game is super glitchy.
This TAS is a bit long, sorry :x

Important think to know:

  • At the start, there is an orange portal out of the map, don't ask me why, We can use it to skip some levels.
  • You can clip through 99% of the walls especially on the thin one.
  • Portals speed is the same than your speed so I can't really use them to go faster.

Levels comments:

  • Level 1:
    • I use the orange portal oob and I clip through the wall to directly go at the end.
  • Level 2:
    • I just jump, I could place a portal on the roof but this is slower.
  • Level 3:
    • Same as level 1
  • Level 4:
    • Some clip and some jump
  • Level 5:
    • Same as level 1 and 3
  • Level 6:
    • As I go at the same speed than the portal, shooting from the start and waiting (and clipping through the last wall) is the faster way to do this room.
  • Level 7:
    • Same as level 1 and 3 and 5
  • Level 8:
    • A few skips to try to not loose a lot of time here because of these stairs.
  • Level 9:
    • Same as level 1 and 3 and 5 and 7
  • Level 10:
    • Really timed clip to place the two portal really fast. TAS stop before I finish the game because I don't need any other input.
    • I've found a faster way to place the two portal but I'm not teleported for not reason.
LevelFrame TookFrame addition
13131
2155124
318126
4306125
533327
6439106
746425
8594130
962026
1066545
Faster than previous TAS mainly because of the orange portal oob and a few optimizations.
Thanks to arandomgameTASer for his TAS.
Thanks for watching. Sorry for the bad English. Feel free to correct my errors :p
Last Edited by adelikat on 10/22/2023 9:46 PM
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