Submission #5638: Inzult's NES Crash 'n' the Boys: Street Challenge "best ending" in 08:10.86

Console Nintendo Entertainment System Emulator FCEUX 2.20.20
Game Version USA Frame Count 29500
ROM Filename Crash 'n the Boys - Street Challenge (U).nes Frame Rate 60.0988138974405
Branch best ending Rerecord Count 7488
Unknown Authors Inzult
Game Crash 'n' the Boys: Street Challenge
Submitted by Inzult on 8/20/2017 6:29:32 PM

Submission Comments


Crash 'n the Boys is, for lack of a better descriptor, a party game. It's dressed up as a 5 event sports game. I'm tired of working on this TAS, and I feel like it's of a good quality, so I am submitting it. The Southside team is used to achieve the proper ending. Crash is used because there's never a reason to not use Crash, given the goals. FCEUX 2.20.20 was used for this movie. This movie improves upon GuanoBowl's Movie by 11,837 frames (~3:17) with the same goals.


  • Finish first in each event
  • Achieve the ending
  • Go Fast

General Strategies

RNG is manipulated to face opponents with low defense in relevant events. It is further manipulated for CPU controlled characters to fail quickly in events. An item in the health food store known as "<!(&/&X!" reduces a random character's HP to single digits. RNG is manipulated so this always affects the CPU characters Crash must face. Attention is paid to the exact number of HP an opponent gets to reduce the number of hits they take as much as possible. An opponent that "wins" its previous match will regain half of its HP. It is not always possible to get the computer to select the characters with the lowest defense, and they don't seem to ever select a character with low HP, so <!(&/&X! is purchased before each event as required.


400 Meter Hurdles

Characters with low defense are manipulated to take part. Spin kicks are the fastest way to quickly deplete an opponent's HP bar. <!(&/&X! is purchased 3 times to reduce the 3 opponents to single digit HP.

Hammer Throw

It is possible to win the event in 4 throws with no upgrades. If you hold right, the hammer will fly farther and bounce higher. <!(&/&X! is purchased so the opponent can be manipulated to fail the event quickly.


Characters with low defense are manipulated to take part. Single kicks deplete the opponent's HP more quickly than grapples. <!(&/&X! is purchased 3 times to reduce the 3 opponents to single digit HP.

Roof Top Jumping

Using the pole vault for the correct number of frames gives a big speed boost. Right can be held to go even faster in air. The opponent is manipulated to fail the event quickly.

Fighting Scene

Characters with low defense are manipulated to take part. An opponent must have 0 HP and 0 PP to be defeated. Punches are used when the numbers are small, and the special Fireball Spike is used to deplete large amounts of HP. <!(&/&X! is purchased 3 times to reduce the 3 opponents to single digit HP.

Possible Time Saves

It is possible to win the game without winning every event. A combination of failing some long events, manipulating opponents to win events evenly, and making up medals elsewhere would make for a shorter movie. However, I wasn't interested in making that sort of movie. It is also possible that better RNG can be manipulated given this movie's goals. The RNG is very interconnected and it's often unclear what the perfect luck looks like.

So what

I don't know. This is a pretty simple game, but I had fun working on this movie.


Yeah, okay. Thanks for your time, Tasvideos.

Noxxa: Judging.
Noxxa: Replaced with a 96-frame improvement. The situation with the nicovideo TAS is dubious, as it does seem to point towards the run being improvable and not beating existing records, but I'm giving this TAS the benefit of the doubt - multiple TASers failed to reproduce the trick used there, so it currently is practically impossible to verify if the improvement really is possible. Maybe there will be a more clear answer later, but for now I think it's fine to publish this TAS. As such, accepting as an improvement to the published movie.
feos: Pub.

Last Edited by on 1/1/2022 6:14:16 PM
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