Submission #5655: Cyorter's Wii Fast Draw Showdown in 10:41.27

Wii
(Submitted: Fast Draw Showdown [NTSC-U].wad USA)
Dolphin 5.0
38476 (cycle count 467480970001)
60
942
! Sram
From Message with Cyorter
The first thing to note is that I used a very old version of Dolphin, precisely the 5.0 which has an installer/exe file, I don't know if the site does still accept this version of Dolphin.

My dolphin configuration is the following, so you can imitate it and try to play the file:

- No dual core, no frame skipping, recommended CPU motor
- Audio with DSP HLE and XAudio2
- Wii configuration stayed default with 16:9 screen
- Used OpenGL for video backend
- Only "Show in main window" checked, everything else with default configuration
- No Gamecube controller connected, only 1 Wiimote connected without extension (disconnect nunchuk), everything else default.
			
Submitted by Cyorter on 9/9/2017 6:35 PM
Submission Comments
Fast Draw Showdown (WiiWare/PS3Network) it's a game like Wild Gunman (NES), basically the objetive of this game is Shot faster than your different opponents, until finally you've beated Wes Flowers and become "The World Fastest Quickdraw". In this TAS, I'll get the fastest time possible to beat all my opponents in 0,02 or 0,03 seconds (TASing a game that aims for fastest goals lol).
Fast Draw Showdown NTSC-USA (.wad)
  • MD5: 747de75f299bd63b76f6bb1203719a99
  • SHA1: f7bc60e8862935d8ab72383129e72d9523676d61
  • SHA256: 386508df539910cbc29cf70d750acb9c3e86b83c063e90ed0e96162c79cba825
  • Emulator: Dolphin Release 5.0 (Compatibility).
  • Aims: Beat Wes Flowers in the fastest time possible.
  • Focused in Real or IN-Game time: Real.
  • Starts in Power ON.
  • Uses the Hardest Difficulty.
Questions:
Why sometimes 0,03?: Well, I was in doubt at this when I was starting the TAS, but I have discovered it! Reloadin' Reg and some others it's impossible to get 0,02, minimun time its 0,03, BUT Stinky Steve and others its possible to get 0,02 but this time when I was in Steve's Stage, it started and some sub-frames has passed (a bit more than half-frame), so when it was the "DRAW!" time, (for example) if I shot in the frame 1, nothing happens, and If I shot in the frame 2 It gets 0,025 instead of 0,016 because the sub-frames at the start, it appears 0,03 because the game uses the system "half (0,5) or more = 1" (and that's the reason of the 0,02 and not 0,1). Instead, if I wait 1 frame for getting 0,02 I don't save any frame (or sub-frame) or I lost frames, I've tried that way (in Round 1) to get 0,02 but happens that 2 things I've said. I think if I was focused in-game time instead of real time, I've did this :p
Why did you wait in some Double Shot stages?: Stages like Desertin Damodar, Dancing Dom, Crazy Carlos, The Double Shot is active in no more than 10 frames, but in Mad Mike and Double Shot Duke it takes more frames (almost 1 second) to activate the Second Shot :( (stupid game system and my english I have to keep learning;-;).
Most Difficult Stages?: Stages like Headmaster Helen because "DRAW!" time starts like 15 frames before she even touch the gun, Stages like Desertin Damodar because in Shot 1 its normal but in the Shot 2 I have to shake to reload and Shot instantly, and the most difficult: Strickland Bros. (I HAAAAATE THEEEM) and Wes Flowers because I wanted to be precise in this last stage :p
Well, if you have some questions I'll read it in the forum and answer it (and include it at this Question List).
I hope you've liked it and thank you, I had fun at making this TAS :D (negative comments coming... kidding... well, possibly x'D)

Fog: Judging.
Fog: This run is well optimized, but there are a couple Vault rules that this game breaks:
1) "If a game consists of presenting a story, with little to no user creativity altering the game in any way, then it is unacceptable. This includes games which are overwhelmingly made up of cut scenes, with little to no user interaction anywhere. For example, Super Adventure Rockman."
This game consists of nothing more than pre-rendered video, and a small bit of interaction in order to shoot the person you're supposed to shoot. If considering the total amount of actual game play, there's probably about a second or two at most in a run of nearly 11 minutes in length.
2) "The run must not be seen as trivial."
This ties into the first rule, as this game appears to be trivial from a TASing perspective. Despite this run aiming for Vault (and the votes would seem to indicate that this is to be considered a Vault-tier movie), we still have the option to reject a run if the run is deemed to be too trivial.
Considering the above, the game itself is not a game that we can accept for publication here.
Rejecting.

CoolHandMike: Un-Rejecting to re-judge this submission due to rule changes where triviality does not matter.
CoolHandMike: Replacing file with Cyorter's updated file which gets to one screen past the initials to the score 6 scoreboard.
CoolHandMike: This is acceptable due to rule changes stating that triviality no longer applies. I agree with previous judge that this looks optimized.
Accepting to Standard.
Good tas!
Last Edited by CoolHandMike 6 days ago
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