I saved about 40 frames here by better understanding the ball in the upper left corner.
To fall optimally through the level, you want the ball not to spawn. In order to get the ball not to spawn at the start of a level, it should be bouncing at the end of the previous level. By delaying pressing up at the end of level 1 by two frames, you can set the ball up correctly for the next two levels and not have any delays.
Fog: Judging.
Fog: Nice improvement compared to the previous publication. However, I do not believe this run can maintain the Moons tier with the audience reception this run has received.
Accepting for Vault as an improvement to the previous publication.
feos: Atari, pls.