King's Quest for the Sega Master System is supposed be a lengthy adventure / collectathon style game. However, by knowing what you need to do ahead of time and glitching around the map a bit, it can be beaten in only a couple of minutes.
Game objectives
- Emulator used: BizHawk 2.2.1
- Heavy glitch abuse
This run is an improvement of 63 frames over the Alyosha's improvement and 127 frames (not counting BIOS load time) over the original run by BZero from various minor optimizations. Although this run is a bit longer than both runs, the reason is because after the last necessary gameplay input, you need to wait approximately 143 frames in order to can acess the extra screen (also present on the first published run of this game, although another button was pressed to finish this screen), unlike the both runs, which stops on congratulations screen.
Special thanks
- BZero, for the published run.
- Alyosha, for the previous submission. Although some of his improvements were used on this run, he should technically have recieved authorship for this, but declined it.
- Aqfaq, for the route explanation on the topic of this game.
Final comments
10 Dega runs left.
Since I'm not familiar with this game (I only played a bit, sometime ago), I don't know if there are more paths to improve (or probably lose frames later).
Fog: Judging.
Fog: Good improvement, but still not overly entertaining to be bumped up to Moons (despite the audience reception).
Accepting as an improvement to the previous publication.
feos: Pub.