Submission #5806: EZGames69's GB Mickey's Dangerous Chase in 11:46.34

Game Boy
baseline
BizHawk 2.2.1
42188
59.7275005696058
23441
Unknown
Mickey's Dangerous Chase (J).gb
Submitted by EZGames69 on 1/29/2018 9:34:40 PM
Submission Comments
this is a 377 487 537 frame improvement of the previous movie: #5726: EZGames69's GB Mickey's Dangerous Chase in 11:55.33
I'll just explain the improvements.
  • Jump near any ledge with a low ceiling and headbutt it, this preserves mickey's falling speed.
  • Made Mickey jump faster on a few ledges so he doesnt keep hitting walls.
  • reduced lag in some of the autoscroller stages while syncing mickey's movements to the music in 2-3 (and found that the unavoidable car in 4-3 can be avoided after all)
  • 3-2 had a few route changes, instead of going left after taking damage from the spider, I go right. this is to bonk the ceiling to move mickey down to the floor faster, allowing mickey to jump sooner and was able to get past the bat there without throwing a block at it.
  • overall tighter optimization.
Thanks ThunderAxe for doing an encode when youtube wouldnt let me upload mine.

ThunderAxe31: Judging.
ThunderAxe31: File replaced with a 110-frame improvement.
ThunderAxe31: File replaced with a 50-frame improvement.
ThunderAxe31: Well done. Accepting as improvement of the published movie.
thecoreyburton: Processing.
Last Edited by adelikat on 10/25/2023 2:24 AM
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