At the fork in the road, follow the rocky path. lt will take you to the dragon's lair.
Where will the other one take me?
Space Ace!
Where will the other one take me?
Space Ace!
Oh right, it's past April Fools. Should actually write something now.
The Stuff
- BizHawk 2.2.1
- Collect the bounty... and the girl
- Play with superhuman timing
- Low amount of input
Special Thanks
- Frankomatic for his lovely guide and explanations on things within Dragon's Lair in his 'OGT Quickie' for the game.
- Whoever I told about this project to keep shut about it, like I always do
for when I do a stupid gamefor April Fools. - Night Trap (the better version) for not working. Cause it's a 2 disk game and Hawk didn't properly support it... in the Dev Build which temporarily "supported" it.
- If a game consists of presenting a story, with little to no user creativity altering the game in any way, then it is unacceptable.
- This includes games which are overwhelmingly made up of cut scenes, with little to no user interaction anywhere.
- For example, Super Adventure Rockman.
- Games which are of a Choose Your Own Adventure story book variety, where the user has no creative control beyond choosing between predefined choices.
- For instance, the Arcade version of Dragon's Lair.
- This includes games which are overwhelmingly made up of cut scenes, with little to no user interaction anywhere.
Also, this was already done ten years ago. #2037: DarkKobold's SegaCD Dragon's Lair in 10:45.65
Rejecting.