Submission #596: nitsuja's SNES The Magical Quest, Starring Mickey Mouse in 16:19.98

Console Super NES Emulator Snes9x 1.43
Game Version USA Frame Count 58799
ROM Filename Magical Quest Starring Mickey Mouse, The (U).smc Frame Rate 60
Branch Rerecord Count 17673
Unknown Authors nitsuja
Game Magical Quest Starring Mickey Mouse
Submitted by nitsuja on 3/22/2005 12:03:16 PM

Submission Comments
I felt the need to clog up the Submissions page with even more SNES time attacks, so here's another one. This is an improvement of 74 seconds over Zurreco's currently published Magical Quest run.
  • Takes damage to save time
  • Plays at hardest level
  • Aims for fastest time
This is a game where you control Mickey Mouse, who can switch between several suits that give him different powers, and try to beat all the levels and bosses in hopes of finding Pluto.
This game looks pretty easy, but it's a lot harder than it looks, at least on Hard mode. Mickey's movement and jumping is really limited, and a surprising amount of mistakes you can make are punished by instant death. Mickey normally walks slowly, and the only way to make him run is to walk down a slope (or get pushed by something you throw, but that only happens in boss fights), so I try to go down slopes wherever possible. Once running, I stay in the air as much as possible because running speed is (oddly) preserved by jumping.
I take a hit to save time in levels 3-3 and 6-2 for the same reasons as Zurreco (saves a lot of waiting in those places), but not in 1-2 or 2-4 (or anywhere else) because I found taking damage to be slower anywhere else.
I wait a little in a few places, but only where it saves time overall compared to all alternatives (or is necessary to avoid death).
Info on some boss fights:
  • The first miniboss (the winged guy) is easily the most annoying enemy in the game, for trying to make a time attack especially (it tries to force the battle to be slow-paced). Anyway, it wasn't so bad once I realized that thrown enemies do a lot more damage than jumping. After the fight, I keep the momentum of the last enemy I threw by jumping, and use that to run to the exit.
  • The main fire boss was the thing I was least able to improve in the run. There's basically only one way to beat it quickly, which is to blast it continuously. I'll just add that this is a LOT harder than it looks; I don't think I would be able to beat this boss when playing normally at this difficulty mode.
  • The bird boss I'm able to hit twice in each round, to kill it in 3 rounds. It seems like it should be possible to kill it in 2 rounds by hitting 6 times in round 2 with stunned birds, but after many tries I gave that up as impossible and settled for 3 rounds.
In case you're wondering how much damage various attacks do: Jumps do 4 damage, thrown enemies do 10 damage, uncharged magic blasts do 4 damage, partially charged magic blasts do 5 damage, fully charged magic blasts do 16 damage, and water squirts do 1 damage.
Emulator used is the Snes9x 1.43 improvement v7 available at: Can also be viewed with Snes9x 1.43 WIP. These sound settings should be set: Volume Envelope Height Reading OFF, Sync samples with sound CPU ON.

Phil: I think I will refuse it.
Joke ;). Good work, it will be published.

Last Edited by on 1/1/2022 6:13 PM
Page History Latest diff