Submission #6096: DrD2k9's DOS King's Quest: Quest for the Crown in 00:18.30

DOS
baseline
JPC-rr 11.2
1098
60.00655809378074
498
Unknown
KQ1.COM
Submitted by DrD2k9 on 9/7/2018 8:45:45 PM
Submission Comments

King's Quest: Quest for the Crown

This game is the first in the fantastic King's Quest series released by Sierra.
Story: The king is dying without an heir, so he sends Sir Graham out on a quest to recover three magical items from the realm. If Sir Graham is able to recover all three items, he will be granted the crown as the next king of Daventry. Graham must search high and low, using his wits to solve problems and recover the three magical items (A chest of never-ending gold, A mirror that shows the future, and A shield that guarantees safety and victory in battle).

General Info

  • Goal: Aims for fastest time
  • Emulator used: c-square's modified JPC-rr 11.2 with mouse and improved typing support
  • Game Version: 2.0F

Run Info

Text Entry The game doesn't display typed text every frame. However, multiple keystrokes can be buffered into emulator memory on a single frame and will all be displayed when the game polls for this input. This rarely hinders progress as text input can usually be accomplished during periods of movement unlike SCI interpreter games like Quest for Glory or Space Quest 3 where the text input box will pause movements.
Desyncs JPC-rr is horrible for being able to splice in changes after the fact. Making a change causes many desyncs down the line. Therefore, it is imperative to make sure every screen is fully optimized before moving on to the next.

Other notes on the run

  • This game has RNG that affects two scenes of the run.
    • The bird has a 50% chance of showing up on the screen. Thankfully no manipulation was necessary for this run.
    • In the cave staircase (coming down from the clouds), a dwarf has a chance of showing up and stealing your treasures. Again, no manipulation was needed to avoid the elf for this run.
  • As this TAS foregoes multiple point gathering opportunities, it's definitely not a 100% run.
  • I'm hoping we can get at least one run of each official game in the KQ series published on the site at some point.

Potential Improvements

  • Moving at the 'Fastest' pace is extremely difficult, and hard to end up where you want to go. There may be better movement patterns which I have not found.
  • From a pure speed perspective, about 2 seconds could be saved by turning off the sound effects during the scene where the castle door opens. This would eliminates the wait currently present for the SFX. As the game is already mostly silent--with only the occasional beeps/boops for SFX--I elected to leave this sound in the run.
    • Note to the judge: If it is preferred that I eliminate this SFX for a faster run, it wouldn't be too difficult to do this and resync remaining inputs as the event is near the end of the game.

Suggested screenshot:

Any of the screens with Graham climbing the beanstalk. This is an extremely difficult task in RTA runs.

Files

HDD TRACKS 16 - SIDES 16 - SECTORS 63
TimestampMD5SizeFilename
199001010000004771062c7f64bf64c185178613fd665a39424AGI
19900101000000d83459a8643dfc67b4629ec4afe64e138192AGIDATA.OVL
19900101000000e34849e963efdcc942b67ee9bf5c15331024CGA_GRAF.OVL
19900101000000714c88fa15b8327c585b86f3e619b0681024EGA_GRAF.OVL
19900101000000f3d4c66e195491aa759b7c5ef996488b3072HGC_FONT
199001010000008eb68e541e8ea93da96c7fc4cfde7f3f1536HGC_GRAF.OVL
19900101000000a8f5aabf72ed3d4165038275faf8b5271024HGC_OBJS.OVL
19900101000000119949f12a5fc14a082794350c19118b512IBM_OBJS.OVL
199001010000004488067df5a7201e34ee3b01252e9860512JR_GRAF.OVL
19900101000000f579e8fb39209a321d575ebdc5f790143121KQ1.COM
1990010100000010ad66e2ecbd66951534a50aedcd0128315LOGDIR
199001010000006eca02fa540337308529ff13e9e764aa331OBJECT
19900101000000d468936618bed024ea453a315aba1958255PICDIR
19900101000000cf37ab2f6af09afee3598b92c9a42983144SNDDIR
19900101000000df5f5263d61e250495c249002c6210a1512VG_GRAF.OVL
19900101000000ac7048eceb628c07f452ecd1662d7b3d432VIEWDIR
199001010000008ec91effac02ba476f823f065ca1017248472VOL.0
1990010100000077c3be070fc9bf9c69952ed56821efe1200630VOL.1
19900101000000b33d0a9938c095da1a69b5ee3c9209d490891VOL.2
1990010100000050e00d15fa3e25b512c19608119111cf3144WORDS.TOK
EDIT: I realized that typing "fast" to change the game-speed is actually faster than using the menu. Unfortunately this happens at the very beginning of the run. This required a complete redo of the run.
Here is a link to the new movie file. Someone with the power, please update the submission.
Notes on the new run: I decided to go ahead and cut the sound from the castle door opening sequence to save the time. It is restored immediately after entering the castle.
The only other major (which are actually fairly minor) differences are as follows:
  • An extra screen transition was needed to alter RNG and spawn the bird.
  • Slight movment variations occurred throughout the run due to the change in how speed was altered and way the game processes movement.
  • The position of the Giant's nap changed.
The above encodes are of the new movie file.

fsvgm777: Replaced movie file with an improvement of 166 frames.
feos: Accepting to Moons.
fsvgm777: Processing.
Last Edited by adelikat on 10/27/2023 2:23 PM
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