Submission #6160: klmz's GBA Castlevania: Aria of Sorrow "Julius mode" in 03:48.14

Game Boy Advance
Julius mode
VBA-rr v23.6 svn480
! Movie begins from a reset; should begin from power-on.
Castlevania - Aria of Sorrow (U).gba
Submitted by klmz on 11/24/2018 4:42:51 PM
Submission Comments
This movie improves the currently published [2689] GBA Castlevania: Aria of Sorrow "Julius mode" by hellagels & mtbRc in 03:53.83 by 340 frames.

Game objectives

  • Emulator used: VBA-rr v23.6 svn480
  • Starts from SRAM (verification movie: #51418800964411271)
  • Aims for fastest time
  • Manipulates luck
  • Takes damage to save time



  • Movements, especially when going up slopes. Julius can avoid getting slowed down by crouching on slopes.
  • The "Catoblepas Warp" glitch is triggered much faster.
  • Graham fight is completely revamped. The Cross boomerang subweapon is more powerful fighting the 2nd form than the Axe Sub weapon or the whip at higher MP cost, which in turn doesn't slow down too much fighting the 3rd form due to MP limitation thanks to a collision glitch that touching the beam-casting "ring" floating over Graham doesn't inflict any damage to Julius or interrupt his movements, but still grants the same invulnerability as if Julius were normally hit.

Suggested screenshots

Yeah, I love Hi-Jumps, so I pick Frame 13590:

Citius, Altius, Fortius.

Special thanks

Thanks to all previous players who demonstrated the techniques and tricks of various runs of the game.
Thanks to hellagels for the Nicovideo encode.

ThunderAxe31: Judging.
ThunderAxe31: Very nice improvement. Accepting for obsoleting the current publication.
Spikestuff: I ran out of jokes.
Last Edited by adelikat on 10/28/2023 8:55 PM
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