Mario Party 9 Time Attack
- Game Objetives
- Emulator used: Dolphin 5.0-cddb83f-dirty (Run made in ubuntu)
Aims for fastest in-game time (02:47.84)
For me using dolphin in linux is more stable than windows
This run uses slowdown, frame advance and TASstudio
This run uses slowdown, frame advance and TASstudio
I can consider this minigames are literally perfect in-game-time:
Jigsaw Jumble |
Peak Precision |
Chain Event |
Ballistic Beach (Maybe) |
Upward Mobility |
Explatation by minigame
Snow Go
The main intention was to not touch the wall for not reduce speed, but the consecuence was to not turn so fast as nedded
Jigsaw Jumble
Frame perfect movements, but i had to wait the animations of the pieces and the board (I don't have to wait for all the pieces touch the ground)
Peak Precision
Not so perfect score
Speeding Bullets
The hitbox of the wall in some sections is not so precise with respect to the texture. The level of inclination does not affect the level of rotation
Chain event
Really nothing to say
Ballistic Beach
The game time of this minigame depends of the first and last shoot
Upward Mobility
Literally the game time depends only on the first jump, the first jump should be on the first frame and keep the jump button for 5 frames
Pizza Me, Mario
The notice of one more leff stopped the character and i had to wait for the next lap
Flinger Painting
I used the shape of the paint stain to paint the corners. 10 Shots
Pit or Platter
The idea was to make the inclination as pronounced as possible