Labyrinth (魔王の迷宮) is an adventure game released in 1987 for the Famicom, based on the Jim Henson movie of the same name. The game features a series of mazes that the player navigates to find parts of a key in order to rescue her baby brother from the Goblin King.
Game objectives: Rescue Toby
- Emulator used: BizHawk 2.3.2
- Aims for fastest possible completion
Comments
I recently discovered that it's possible to clip through 1-tile walls, which saves time in particular stages.
Stage by stage comments
Area 0: Goblin gate
Movement is deliberately manipulated in order to spawn the worm close to the door.
Area 1: Brick road
Several walls are clipped through to save time.
Area 2: Hedge garden
Nothing particularly interesting.
Area 3: Depression forest
Clipping through hedges to save time.
Area 4: Stench bog
More clipping to save time.
Area 5: Pavement puzzle
Nothing particularly interesting.
Area 6: Forest of laughter
Nothing particularly interesting.
Area 7: Evil garden
Nothing particularly interesting.
Area 8: Ballroom
The Goblin King shows up and continually drains time. Shooting him recovers some time. I shoot him to keep my time high enough so that the next Wiseman visit won't slow the run down with a prompt to buy time.
Area 9: Terror maze
A couple of walls are temporarily clipped into to avoid the enemies.
Area 10: Bewilderment forest
Ordinarily, you scroll the trees off-screen in this stage to re-arrange them until you find a gap. But for the TAS, it's faster to just clip through the 1-tile arrangements instead.
Area 11: Junk city
Nothing particularly interesting.
Area 12: Goblin city
Nothing particularly interesting.
Area 13: Castle
Clipping here to walk straight over to Jareth's stone, the final piece of the key.
Area 13: Castle part 2
More clipping to get to Toby as fast as possible.
slamo: Optimization seems good to me, good work finding that clipping trick. I can also appreciate the luck manipulation that went into this.
As far as entertainment goes, the feedback was pretty lukewarm. The gameplay is a lot of walking in straight lines around enemies, which gets very
repetitive. That being said, accepting to Vault.
Dacicus: Processing...