One day in 1576 Christopher was tired of everyone calling him the slowest of all Belmonts, so he left his son and his sub weapons at home and rushed out to prove the world wrong! And he walked so fast that only lag would be able to slow him down...
this run was made with BizHawk v2.3.2 on the european version of the game and it aims to defeat dracula with the fastest possible real time. The only significant thing to add here would be that the whole run basically consists of reducing the loading times aka lag frames. To do so, you have to get rid of as many objects on the screen as possible at any given time, which in some cases looks like a slower option but in the end is the faster way to archive a good real time.
Maru: Replacing file with truncated movie.
Maru: When looking for publishing different versions of games, we are looking for either approximately 50% of unique content and/or significant in-game differences (such as in the route or in the gameplay). Unfortunately, this submission does not seem to have that compared to the published GBC version. In addition, optimization is questionable due to the information provided in the thread and the fact that I was able to shave off 17 frames in the first screen of the first stage alone. That can be found here. For that reason, this TAS must be rejected.