Submission #6547: Xipo's NES Rescue: The Embassy Mission in 01:13.25

Nintendo Entertainment System
baseline
(Submitted: Rescue - The Embassy Mission (U) [!].nes USA)
FCEUX 2.2.3
4402
60.0988138974405
10849
Unknown
Submitted by Xipo on 11/13/2019 9:45 AM
Submission Comments

Summary

  • Plays the Mission Jupiter
  • Aims for fastest time
  • Uses death to save time
  • Heavy luck manipulation
  • Genre: Stalker
  • Genre: Shooter
My first task is revise the correct ROM. The precursor use the Rescue - The Embassy Mission (U) [b1].nes. And now I revise it with Rescue - The Embassy Mission (U) [!].nes, although these two ROM are synchronized. There are two mode in this game, Part Sneak and Part Shooting. This tas is 1094 frames (18.2 seconds) faster than the previous published [3041] NES Rescue: The Embassy Mission by fcxiaopengyou in 01:31.45.
Part Sneak: I save 49 frames with a common input skill. In some games, hero will increase contact area (Transversal Sprite) when he lies down. It can help me sacrifice the hero faster. You can also watch this input skill in [3302] NES The Goonies by Takanawa in 02:27.91. Part Shooting: the enemy do not move continuously over there. They appear in somewhere/sometime randomly, just like electrons outside the nucleus in physics. I save 1045 frames with the help of better route and better luck manipulation.

Truncated: Judging.

Truncated: Nice improvements on the existing movie. Accepted.
As mentioned in the thread, an 100% version where all agents and hostages survive could also be interesting.
Spikestuff: Publishing, over.
Last Edited by adelikat on 11/1/2023 10:49 PM
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