Submission #6717: MarbleousDave's NES Mermaids of Atlantis: The Riddle of the Magic Bubble "Stacked" in 00:28.60

Nintendo Entertainment System
(Submitted: Mermaids of Atlantis)
Stacked
(Submitted: Stacked)
(Submitted: Mermaids of Atlantis (Unl) [!].nes USA)
BizHawk 2.3.2
1719
60.0988138974405
391
Unknown
Submitted by MarbleousDave on 4/6/2020 5:13 AM
Submission Comments
This is an obscure puzzle game where you have to match bubbles to clear them (Similar to Puyo Puyo as both games came out the same year). Unlike many puzzle games where blocks descend, the bubbles float up.

Game objectives

  • Emulator used: BizHawk 2.3.2 with NESHawk core
  • Uses a level skip glitch
  • Minimal luck manipulation

Comments

In Stacked mode, you always start at level 1 of a selected stage. However, there’s a glitch that allows you to start at any level on any stage in Stacked mode. Highlight Hard mode, pick any stage and any level, go back to the mode selection (the flashing option is determined by what option you’re on, in this case, the Hard mode is flashing), then press right and start at the same time, and you’re on Stacked mode at the level you selected of the stage you selected. For example: If you start at stage 2 level 4, you’ll have the M, the A, and the G. Get all the letters that spell out MAGIC, you completed the stage.

Stage by stage comments

Stage 4-5

This level is accessed using the Stacked mode level select glitch. Normally, highlighting Stack mode locks the level of a certain stage to 1 (I'm not sure if there's a progression system of any kind). But by using the aforementioned method explained, I used it to skip to the last level. I used minimal luck manipulation as the level is short and is beaten under 30 seconds,

Other comments

If you want to see all the cutscenes in the game, refer to this download here: http://dehacked.2y.net/microstorage.php/info/1014294274/Mermaids%20of%20Atlantis%20with%20all%20cutscenes.bk2

Memory: Judging
Memory: Putting "Minimal Luck Manipulation" in the submission text in a luck heavy game means that unless your movie just so happened to be optimal, you knowingly submitted a bad movie.
Unfortunately for you, I just proved that your movie was in fact not optimal. I was able to save 163 frames in this movie and am sure more time could come off with additional testing.
Rejecting because extremely low effort put into optimization.
Noxxa: Due to obvious low-effort submissions like this, as well as a general poor trend of bad/rejected submissions over the last years, I am hereby revoking the author's ability to submit movies.
Last Edited by adelikat on 11/4/2023 2:17 AM
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