Submission #676: Deviance's NES Kung Fu in 03:42.55

Nintendo Entertainment System
baseline
FCEU 0.98.12
13353
60
4075
Unknown
Kung Fu (U) [!]
Submitted by Deviance on 5/14/2005 9:05:49 PM
Submission Comments
Emulator: Fceu by blip
  • fast as possible
  • damage to save time
With over 10 different runs attempted at this game across 6 authors, Kung Fu is a simple platform game that has seen a lot of competition. This version uses a new random manipulation technique to beat the first level one time unit faster than Phil & Genisto's most recent record.
How is time saved?
By using a backwards jump, the game's randomness can be manipulated without costing too much time. In fact, you can make certain enemies disappear. In level 2, I used a backwards jump to make the falling dragon capsule disappear from the right side of the screen; this avoids having to get hit by it. It was also used on the last boss to change his attack pattern. I did these things also to make the run look more entertaining because I was tired of seeing all the kung fu runs look like exact replicas of each other with only just one or two changes.
Can Kung Fu be improved in the future?
In terms of time units, this run is extremely difficult to improve upon. Even with extreme randomness abuse I found it very difficult to improve the time units of the later levels. This is perhaps the main reason why Phil and Genisto's version remained unchallenged for so long. In terms of frames, it did cost me some frames here and there to demonstrate things like the level 2 glitch, but I did it for the sake of variety. After 8 versions, one gets sick of a game easily :P.
Time Unit Summary:
  • Level 1: 1548
  • Level 2: 1557
  • Level 3: 1551
  • Level 4: 1545
  • Level 5: 1549
Credits:
I would like to acknowledge the following authors who have spent time on this game:
  • Arc: The first to make a run of Kung Fu.
  • Lezard: Improvements in levels 2 and 5.
  • Michael Fried: Taking damage in level 4 time saving tactic.
  • Phil and Genisto: Boss 3 and 4 strats.
and also thanking Phil for converting this run for me from Virtuanes .VMV to .FCM
Last Edited by Bisqwit on 5/14/2005 9:05 PM
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