Submission #6815: tormented's NES Dash Galaxy in the Alien Asylum in 06:08.28

Nintendo Entertainment System
baseline
(Submitted: Dash Galaxy in the Alien Asylum (U) [!].nes USA)
BizHawk 2.4.2
22133
60.0988138974405
3430
Unknown
Submitted by tormented on 7/22/2020 5:20 AM
Submission Comments

Objectives

  • Takes damage to save time
  • Uses death to save time
  • Abuses programming errors

Commentary

In total, this is faster than the published run by 1723 frames, and it's 1119 frames faster than my last submission.
The published run has been known to be improvable for years now, considering it was beaten significantly by real-time runs not long after it was made. In late 2015, I stupidly submitted my own improvement to the published run, oblivious to the real-time Dash Galaxy community. Even though I saved 10 seconds, it wasn't good enough because I missed all the new strategies, so I canned it. No one else seems interested in this game, so the current run just sat there improvable. Not like anyone really cared, because this game is an abomination.
With my first TAS, I essentially optimized the route CtrlAltDestroy took in his run, but I missed that new routes had been found near the end of the game. I also missed a glitch that allows you to perform a buggy warp into levels if you hold left while entering certain rooms, which is a big timesaver in the game's last few levels. Also, I thought I was a genius for finding out that pressing select when entering elevators depletes your oxygen before the score countdown. Turns out this was already known, and I didn't know it could be used to save time when entering levels. Whoops.
A few days ago, I looked at my old run and thought "Huh. You know, outside of all the shit I missed, this really isn't bad." So I sat down and started surgically attaching improvements to it. And now we finally have an up-to-date TAS of Dash Galaxy to display "proudly" on the site. There was no rejoicing. More like Trash Galaxy.
Update for July 28, 2020: Since submitting this, I improved it by 23 frames. As such, the improvement over the published movie is 1746 frames, and the improvement over my last submission is 1142 frames. I would like to thank Arc for inspiring it.

feos: Judging...
feos: Replacing with a 23 frame improvement.
feos: Great improvements! Accepting to obsolete [2248] NES Dash Galaxy in the Alien Asylum by CtrlAltDestroy in 06:37.33, inheriting the tier.
fsvgm777: Processing. Zinfidel is handling the encodes for this one.
Last Edited by adelikat on 11/5/2023 2:45 PM
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