Submission #6846: CasualPokePlayer's GBC The Adventures of Pinocchio "game end glitch" in 00:12.27

Console Game Boy Color Emulator Bizhawk 2.4.2
Game Version unknown Frame Count 737
ROM Filename Adventures of Pinocchio, The (U).gb Frame Rate 60.0896860986547
Branch game end glitch Rerecord Count 25
Unknown Authors CasualPokePlayer
Game The Adventures of Pinocchio
Submitted by CasualPokePlayer on 8/18/2020 9:23:06 PM

Submission Comments
So this game has some glitch that makes it so you can skip to the end by pausing the game, pressing up, then unpausing. Wait, there's already a published TAS of this. You might think that optimizing this further is impossible, but nope. The previous movie actually missed the first input boundary, so they just lost 4 frames from that (the game runs at a pseudo 15 FPS). That's the only real improvement in this movie; the other difference is simply using CGB/GBA mode, which has a fake improvement of a shorter BIOS. Nonetheless, there is 4 frames of actual improvement, so this movie should be able to obsolete the previous movie, and should be able to be console verified!
As an aside, I am wondering how the previous movie not rejected for sub-optimallity, this input boundary was blatantly apparent by opening up the movie in TAStudio.
Why I'm canning this: forum/p/498660#498660

Last Edited by TASVideoAgent on 8/19/2020 3:20 AM
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