Submission #6853: KiwiCracker, brunovalads's GB The Bouncing Ball in 08:23.96

Game Boy
baseline
(Submitted: THEBOUNCINGBALL.GB unknown)
BizHawk 2.4.2
30100
59.7275005696058
737
Unknown
Submitted by KiwiCracker on 8/23/2020 6:53 PM
Submission Comments
This is a 245 frame improvement over our published movie.

Improvements:

LevelPrevious FramesNow FramesDifferenceExplanation
5384383-1Faster Strat
8457214-243Faster Strat
46806804-2Resync due lag
4720862089+3Resync due lag
50 (until input end)286284-2bc we went for fastest input end this time (so this is more like a pseudo improvement)
Total -245

Detailed Explanations:

  • Level 5: Instead of bouncing onto the upermost platform, we managed to bounce underneath it.
  • Level 8: Instead of breaking all blocks first (which is tedious), we use the canon this time to get the speed necessary to bounce over the blocks directly into the heart.
  • Level 46: It desynced due lag (for the first time in this level), and with the adjustment of the input it resulted in a timesave of 2 frames.
  • Level 47: It desynced due the heavy random lag of this level and with the adjustment of the input we lost 3 frames. But there is in fact an actual improvement in this level, since we break the middle most block after our last bounce off of it (saves 1-2 frames over not doing it).
  • Level 50: Instead for aiming to reach the congratulations screen the fastest, we aim for ending input earlier this time (the ending screen is reached 1 frame later, but the input ends 2 frames earlier).

Samsara: Aight, let's bounce.
Samsara: File replaced with a version that fixes the cycle count. The entire movie remains apart from an extra rerecord and a sliiiiiiiiiiiiiightly longer real time.
Optimization looks solid. I played around with the game for a bit and found nothing to improve, at least not after understanding the tricks better. It bounced back every potential improvement I threw at it at least, ha haaaaaaaaaaaaaaaa. I really enjoyed the routing work with the wallclips and OoB shenanigans, and the little attentions to detail/entertainment to keep things interesting all throughout.
With the currently published run sitting pretty comfortably in Moons, I don't see the need to hold things up by waiting for more feedback to come in. I'm accepting this as an improvement to the published run. Excellent work!
fsvgm777: Processing.
Last Edited by fsvgm777 on 8/27/2020 6:55 AM
Page History Latest diff List referrers