This is a 245 frame improvement over our published movie.
Improvements:
Level | Previous Frames | Now Frames | Difference | Explanation |
---|---|---|---|---|
5 | 384 | 383 | -1 | Faster Strat |
8 | 457 | 214 | -243 | Faster Strat |
46 | 806 | 804 | -2 | Resync due lag |
47 | 2086 | 2089 | +3 | Resync due lag |
50 (until input end) | 286 | 284 | -2 | bc we went for fastest input end this time (so this is more like a pseudo improvement) |
Total | -245 |
Detailed Explanations:
- Level 5: Instead of bouncing onto the upermost platform, we managed to bounce underneath it.
- Level 8: Instead of breaking all blocks first (which is tedious), we use the canon this time to get the speed necessary to bounce over the blocks directly into the heart.
- Level 46: It desynced due lag (for the first time in this level), and with the adjustment of the input it resulted in a timesave of 2 frames.
- Level 47: It desynced due the heavy random lag of this level and with the adjustment of the input we lost 3 frames. But there is in fact an actual improvement in this level, since we break the middle most block after our last bounce off of it (saves 1-2 frames over not doing it).
- Level 50: Instead for aiming to reach the congratulations screen the fastest, we aim for ending input earlier this time (the ending screen is reached 1 frame later, but the input ends 2 frames earlier).
Samsara: Aight, let's bounce.
Samsara: File replaced with a version that fixes the cycle count. The entire movie remains apart from an extra rerecord and a sliiiiiiiiiiiiiightly longer real time.
Optimization looks solid. I played around with the game for a bit and found nothing to improve, at least not after understanding the tricks better. It bounced back every potential improvement I threw at it at least, ha haaaaaaaaaaaaaaaa. I really enjoyed the routing work with the wallclips and OoB shenanigans, and the little attentions to detail/entertainment to keep things interesting all throughout.
With the currently published run sitting pretty comfortably in Moons, I don't see the need to hold things up by waiting for more feedback to come in. I'm accepting this as an improvement to the published run. Excellent work!
fsvgm777: Processing.