Submission #7226: DreamYao's NES Teenage Mutant Ninja Turtles in 15:36.19

Console Nintendo Entertainment System Emulator BizHawk 2.6.1
Game Version USA Frame Count 56264
ROM Filename Teenage Mutant Ninja Turtles (U) [!] Frame Rate 60.0988138974405
Branch Rerecord Count 166445
Unknown Authors DreamYao
Game Teenage Mutant Ninja Turtles
Submitted by DreamYao on 10/7/2021 1:50:58 AM

Submission Comments
  • Game objectives
  • Emulator used: BizHawk 2.6.1
  • Aims for fastest time
  • Heavy glitch abuse
  • Uses death to save time
  • Takes damage to save time

This TAS is 525 frames faster than the current publication = 8.75 seconds
The main improvement comes from better optimization, changing some strategies and reducing lag
I think this time, lag optimization is perfect (226lag improved)The workload of this improvement is basically improving lag...Highly optimized lag is a very painful thing (*+﹏+*)~And painful random values
I remember when I was young, I liked playing this game on TV very much. Until today, I finished its TAS production
This game has a lot of glitches and randomness. Of course, there are a lot of lag
I checked the description of "adelikat" and he taught me so many crazy skills
Now this video has been well optimized and runs more smoothly. Now please enjoy it..........

Small details:
Every time the tortoise lands, it will pause for 2 frames. If the tortoise jumps immediately after landing, it will pause for 4 frames, so please avoid such operation and try to reduce the number of landings
When the tortoise jumps into the air, releasing the direction key can avoid reducing a small part of lag (generally ranging from 1-5 lag)
When entering some holes, it will be faster to enter from different directions
There is a small undetected fault, which is determined by randomness and can only be determined by luck.(for example,53181frame)
At a certain time, the tortoise's attack range is greater
Floating Weapon Glitch..The attack of (6631,30156) frames can make its attack range wider
The head hits the wall to land faster, which is also applicable in water.
In the third stage of the underground waterway room, you can control the number of enemies killed to change the enemy type in the next room (which saves me a lot of time)
Using the weapon when the tortoise just landed on the ground can make the horizontal position of the weapon lower (e.g. 34358 frames)
When the tortoise lands on the ground or at the edge of the platform, it pauses for 2 frames
The tortoise landed vertically at the edge of the platform faster than walking(for example42602...This applies in some places)
The obvious improvements are:
Level 3 sewer, boss Control the type of enemy by controlling the number of enemies killed Eat other pizza in the sewer, reduce the tortoise's health and better fight the boss (reduce the number of attacks on the boss)
Level 4,Cave 15 Better optimization, reduced lag
Other improvements come from better optimization of small details

feos: Judging... I'll get to Dark Tales after this one!
feos: Great job as always! Fixed ROM hashsum in the movie, also accepting over [4074]NES Teenage Mutant Ninja Turtles by mamuuuut, lapogne36, adelikat in 15:44.93.
EZGames69 Processing

Last Edited by on 1/1/2022 6:14 PM
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