Submission #7241: zyr2288, aiqiyou's NES Super C "2 players" in 11:18.72

Console Nintendo Entertainment System Emulator FCEUX 2.03.00
Game Version USA Frame Count 40790
ROM Filename Super C (U) [!].nes Frame Rate 60.0988138974405
Branch 2 players Rerecord Count 79678
Unknown Authors zyr2288, aiqiyou
Game Super C
Submitted by aiqiyou on 11/9/2021 1:02:11 PM

Submission Comments
Temp encode courtesy of Dimon12321:
STAGEPREVIOUSNEWIMPROVEMENTSTOTAL
1501949279292
2903689368100
315965158578108
4242622405896204
52853528219112316
633580332604320
7371213678516336
8411974079071407

Stage 1:

Manipulate luck, to kill more random enemies and get more points. All improvements come from the boss battle.

Stage 2:

More precise coordinate value control, faster kill the two tanks prevent screen scrolling. Faster boss battle.

Stage 3:

Manipulate luck, to kill more random enemies and get more points. Improve the battle with spiders and boss.

Stage 4:

More precise jump control, at 17613F, the red player skip two platforms with once jump. Boss battle makes me refreshing.

Stage 5:

In the previous submission, Soig said he slowed because life is not enough. We used the same number of life in this stage, but I got it faster than Baxter & adelikat.

Stage 6:

Saved 4 frame at BOSS fighting.

Stage 7:

Better detail control.

Stage 8:

All improvements come from the journey that triggered the BUG. Here, the important thing is not to die as soon as possible, but the role coordinates during resurrection. The reason is very simple. After the front player dies, the backward player surpasses him, and then continues to drag the scroll. The coordinates of the dead player's resurrection are relative to the current screen, not to the scroll. However, in my actual production process, I found some tips. The resurrection X coordinate of red player after being killed by the enemy for the first time is 48. The X coordinate of the blue player's first resurrection is 88.

Comment

1.Compared with the previous TAS, I added 1 more life by getting a higher score.
2.In the first and third Stage, more random enemies make TAS look more exciting.
3.We didn't put too much effort on entertainment. However, in general, the entertainment has not been greatly affected.
4.The final glitch is full of uncertainty. We're not sure if there's a faster solution.

Special thanks to Soig. We wanted to work with him to complete this TAS. But he But he said he no longer wanted to submit on this website. In this TAS, he helped us do some tests on the final bug, And helped us solve a big problem.


Samsara: Judging.
Samsara: Fantastic improvement. Accepting as an improvement to the published run, inheriting the Star.
EZGames69: Processing…

Last Edited by fsvgm777 on 11/27/2021 9:07 AM
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