Submission #7286: fanTAStic's NES Contra "Obliteration, single player" in 13:45.26

Console Nintendo Entertainment System Emulator BizHawk 2.7
Game Version USA Frame Count 49597
ROM Filename Contra (USA).nes Frame Rate 60.0988138974405
Branch Obliteration, single player Rerecord Count 3521
PowerOn Authors fanTAStic
Submitted by fanTAStic on 1/4/2022 12:02:40 AM

Submission Comments
In this run, I destroyed all of the targets, except a few. The ones I didn't shoot all of were the troops in the base levels, because of how often they respawn. I also didn't shoot all the carts in the hangar level because I didn't realize they were destructible until I was completely done with the TAS, and shooting them would've changed the trajectory of the rest of the run. Other than that though, I shot every troop, every power up box (grounded or flying), shot every turret and cannon, killed every boss and all the troops they spawned (not including bullets), and every other target you could think of. So more like a 95% run than a 100% run.
P.S.: This is my first tas I've ever completed!

arkiandruski: Claiming for judging.
arkiandruski: Welcome to TASVideos. Unfortunately I will have to reject your run for a few reason mostly centered around the goal choice.
At TASVideos we like our goals to be clear and definite. Goals like maximum kills, all collectibles, etc. The more qualifiers you have to add onto the goal, the less solid it usually is, especially if that qualifier is "almost", like "I killed almost all enemies." If that's the case, you need a very good explanation for why you didn't kill more enemies. Also, if those cart could have been destroyed you should have gone back and destroyed them because as it is, this TAS doesn't accomplish said goal.
I also question the decision to not pick up powerups and stay with the base gun. In TASes the goal is to use the most effective strategies and there's nothing in the stated goal preventing you from switching to the spread gun, which is one of the best weapons in Contra.
As Scrimpeh mentioned in the thread, there are moments in the run which are fairly obvious imperfect play, such as missing shots or slowing down.
I think maximum kills could be very entertaining if done right. However, if enemies spawn infinitely then there needs to be a mechanism which prevents the player from standing in one spot and farming kills.
For the reasons outlined above, I am rejecting this run. Good luck on your future endeavors an I invite you to communicate with other members of the site through Discord or the forums.

Last Edited by arkiandruski on 1/23/2022 11:06:56 PM
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