Submission #7325: WDN2010's Linux Untitled Goose Game in 02:12.60

(Link to video)
Linux
baseline
libTAS 1.4.2
7956
60
706
PowerOn
Untitled Goose Game (1.0.8).sh
Submitted by WDN2010 on 2/8/2022 7:45:06 AM
Submission Comments

Game objectives

  • Aims for fastest completion
    • This TAS was created for fun and as a PoC that it's possible to finish Untitled Goose Game in less than 2 minutes. For this version time is 1:59.7 (starting from initializing the game start by first honk and finishing by outro music)

Technical setup

  • Ubuntu 20.04.3 LTS (native)
  • Nouveau display driver
  • libTAS v.1.4.2
  • Non-official native port of Untitled Goose Game v. 1.0.8 (pre-multiplayer patch). General information about porting Unity games on Linux platform is available in English and Russian
    • In-game settings: Graphics low, Resolution 1080p

libTAS settings

  • Video
    • Force software rendering: enabled
    • Toggle performance tweaks: disabledn
  • Sound
    • Mute: enabled.
    • Disable: disabled
  • Runtime
    • Savestates
      • Backtrack savestates: enabled
    • Prevent writing to disk: enabled
    • Virtual Steam client: disabled
  • Tools
    • Configure encode...
      • Video codec: FFmpeg video codec #1
      • Video bitrate: 4000
      • Audio codec: AAC (Advanced Audio Config)
      • Audio bitrate: 128
      • ffmpeg options `-c:v ffv1 -b:v 4000k -c:a aac -b:a 128k`
    • Start encode
      • It's recommecded to launch released movie with started encode only as it affects game behavior. Run will be not finished without encoding enabled from the start!

Mechanics & Exploits Used

Mostly performed glitches are described in any% guide available on https://www.speedrun.com/goose/guide/wvka4
Honorable Mentions:
  • TAS uses Blink Launch insted of Blink Clip as it pushes Goose a bit further and resolves a problem of dropping the boot somewhere
  • TAS doesn't use Fancy Jump clip as it makes Pub reentry more consistent for RTA runs, but we can just perform perfect reentry without additional wiggling
  • For Timmy climb (just before bell grab) TAS doesn't need to slide onto the mini-church platform, it's enough to get the necessary height and turn around while grabbing the bell

CasualPokePlayer: Claiming for judging.
CasualPokePlayer: Unable to sync so far. Requesting author provide hashes for all game files used in this submission, along with detailed notes on configurations used (in LibTAS, in game, and any sort of command line options used).
CasualPokePlayer: After a lot of effort, we simply are unable to sync this tas. A newer version of libTAS might be able to create a syncable TAS, but as we can't expect a resync soon, this TAS will be rejected. Sorry.
Last Edited by CasualPokePlayer on 5/14/2022 9:40 PM
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