Submission #7356: clockwatcher & Hartmann's DS New Super Mario Bros. "warps" in 20:18.62

(Link to video)
System Nintendo DS Emulator DeSmuME 0.9.9
Game Version New Super Mario Bros. (US).nds Frame Count 72905
ROM Filename 0434 - New Super Mario Bros. (USA) Frame Rate 59.82609828808082
Branch warps Rerecord Count 5608
PowerOn Authors clockwatcher
(Additionally: Hartmann)
Game New Super Mario Bros.
Submitted by clockwatcher on 3/17/2022 10:13:56 PM

Submission Comments

Emulator and Settings:

  • DeSmuME 0.9.9
  • Bus-Level-Timing off


  • warps
  • Any%
  • Takes damage to save time
  • Uses death as a shortcut
  • Total improvement: 313 Frames or ~ 5.217s

Tools used:

Used same as Soig's warpless run and two addresses for pipe entering counter: 021B75A1 left pipe 021B75A2 right pipe
This movie uses data from Submissions #5642 by Hartmann (1-1 to 8-C, 8-6, 8-8, 8-T2) and #6072 by Soig (8-7, 8-BC)


  • 1-1 to 8-T: No improvements
  • 8-3: 1 Frame due to better pipe entering
  • 8-4, 8-C: No improvements
  • 8-5: 274 Frames due to hyperspeed
  • 8-6: No improvement, modified data for RNG
  • 8-7: 1 Frame due to 1 more corner boost, modified data for RNG
  • 8-8: No improvements, modified data for RNG and meteor manipulation
  • 8-T2: 20 Frames. Saved 21 Frames due to faster skip to the door, but lost 1 Frame to the IGT countdown
  • 8-BC: 17 Frames. 5 Frames in room 6 due to optimisations, 12 Frames in the bossfight due to space jump instead of bowser jump
Total improvement: 313 Frames

Memory: Claiming for judging.
Memory: New Super Mario Bros. DS is honestly one of my favorite Marios to see TASed, just because of blue shell. The hyper speed trick in 8-5 was absolutely incredible.

EZGames69: Processing...

Last Edited by EZGames69 on 4/23/2022 3:40 PM
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