- target:Aims for Fastest Time
- Forgoes time-saving damage
- Emulator:FCEUX 2.2.3.3256
Comments
I like the excellent music of this game
I managed to improve the previous film by 229 frames
First of all, I would like to thank the previous authors, who have found a lot of skills and made a lot of contributions to the game. Through this improvement, I found that the quality of their films is so high that I can't find much room for improvement....They have done well
The highest jump height in the game is to hold down for 20 frames. By using higher jumps, I saved the number of skill use at 3-1
I still follow the previous rules and don't take any damage. Taking damage in stages 3-2 and 5-2 can save time.
Improvements:
1-3(Faster access to water flow)=1
2-2(Sliding on ice can make it move faster... I'm surprised that this little detail was ignored in the last film, or maybe the last film didn't find this detail)=13
3-1(Control the number of skills more reasonably and reduce one lag)=116
3-2(Attack frogs with weapons to gain skills and make them stand in the water longer to gain more acceleration. Other improvements come from better optimization details)=29
4-4(It should be noted here that the faster landing on the ground after killing the boss can end the picture earlier. At first, I lost more than 20 frames in the boss battle. At first, I thought that the boss had some frame rules that caused me to lose frames. I tried for a long time to find the reason and solution, and finally I found that the reason for the lost frame number was that I didn't land quickly after killing the boss)=11
5-1(Reduce lag)=3
5-2(Optimized acceleration zone)=41
5-3(Optimization details)=1
5-4(Optimize jumping platform)=3
5-5(Optimized continuous jump after killing flying dragon)=11
Total: 229 frames
Truncated: Claiming for judging.
Truncated: Accepting as an improvement to [2849] NES Jackie Chan's Action Kung Fu by Baxter, Randil & Alyosha in 16:32.75.
despoa: Processing...