“You can end input as early as possible, letting the game play itself out to completion no matter how long it takes” ~ The Movie Rules
Goal
- Testing
the rulesthe reasoning of the rules.
The game
An open world game about driving, for the PSX, cool!
About the run
I played a mini-game game mode, named "Survival". It's about not dying.
The controversial part
Is the ending point. This game mode doesn't have stages or an increasing difficulty, so the only ending point available would be the game over... which just doesn't happen. I was able to escape every killscreen and achieve an... alivescreen. That is, a situation where the player doesn't need to provide any more input in order to avoid dying, while the score points will still keep growing until maximum.
In cases like these, you would demand the player to commit suicide in order to manually cause a game over and thus displaying the final score on screen, however... That would defeat the purpose of the TASing record. What makes this game mode TASable is the fact that you can truncate the inputs as soon as you manage to achieve a situation from which the score is guaranteed to reach its maximum. On the other hand, committing suicide after reaching the maximum score would result in having a movie of fixed length, regardless of how fast you reached the "alivescreen".
In cases like these, you would demand the player to commit suicide in order to manually cause a game over and thus displaying the final score on screen, however... That would defeat the purpose of the TASing record. What makes this game mode TASable is the fact that you can truncate the inputs as soon as you manage to achieve a situation from which the score is guaranteed to reach its maximum. On the other hand, committing suicide after reaching the maximum score would result in having a movie of fixed length, regardless of how fast you reached the "alivescreen".
feos: Claiming for judging.
If there's no clear ending, end after all unique content (enemies, level layouts, game mechanics, etc.) is exhausted.
Alternately, after completing all unique content, you may end when the in-game difficulty (enemy speed, AI, etc.) stops increasing.
Surviving the longest is the official goal of this mode, and jumping on the barge removes any further challenge from it, enabling you to survive indefinitely. Exhausting the challenge is the spirit of the rule for games without an ending. I find this acceptable to Standard. However the score is irrelevant here, and there's no point in encoding how the times maxes out.
despoa: Processing...