Submission #7447: Slent's PSX Destruction Derby Raw "Wreckin' Racing" in 28:56.92

Sony PlayStation
Wreckin' Racing
(Submitted: Wreckin' Racing)
(Submitted: Destruction Derby Raw (U).cue USA)
BizHawk 2.8.0
104232
60.009601536245796
6584
PowerOn
Submitted by Slent on 4/18/2022 11:31 AM
Submission Comments
My timer starts when I press X for the 1st time in the Wreckin' Racing menu and ends when I press X for the last time just before credits. My speedrun time is 30:47, so I gained more than 3 minutes with that TAS.
It's a game which is based on scores, so the difficulty of this TAS is to stay fast while making points, winning a race gives you 1000 points but for example, in the last track of the run, you need 2600 points to success. So you have to hit others cars to gain points. It's a bit of strategy, not only going fast.

feos: Claiming for judging.
feos: Can't get this to sync (see the thread).
feos: Execution looks okay, every race is faster than in the human record. But as explained in this post, this run doesn't sync on a good dump. Probably deviation from a good dump was not intentional, neither did I notice difference in actual gameplay. But we can't allow accidentally or arbitrarily tweaking the game image and potentially compromising gameplay legitimacy.
Some tweaks only affect how long the loading times last (like in this submission). Other tweaks may introduce impossible mechanics leading to unfair speed advantages (which may not even be known at the time of movie creation). But it's impossible to clearly differentiate one from the other, and it's unrealistic to expect TASers or judges to be able to tell how exactly game image corruption affects a given game. So I don't think that it's a good path forward to allow "some" corruption as long as it's not obvious what exactly it breaks. Even comparing two movies, one done on good dump and one done on bad dump, can be a nightmare, because you also have to know which time difference is from less optimal input, and which is from inherent results of image corruption, in every instance.
If this run is resynced on a good dump, we'll most likely accept it. But this submission will have to stay in the Playground until then. Thankfully we don't have to reject it anymore.
feos: Forgot to trim blank input at the end. Fixed now (529 frames removed).
Last Edited by feos on 5/21/2022 3:15 PM
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