Submission #7467: DreamYao's NES Darkwing Duck "pacifist" in 12:21.89

Nintendo Entertainment System
pacifist
FCEUX 2.2.3.3256
44587
60.0988138974405
27234
PowerOn
Darkwing Duck (U) [!].nes
Submitted by DreamYao on 5/2/2022 12:16:19 AM
Submission Comments
I improved the current publication by 827 frames = 13.78 seconds..Thanks to the pacifist version made by "feos", I saw that this game can be completed without hurting any enemies
The improvement mainly comes from reducing lag, optimizing details, and more skill application and luck control..More reasonable control of health
The game has quite a few glitches, but it can't be used due to the limitations of pacifism..Mobile platforms have a lot of glitches to take advantage of, but due to the limitations of pacifism, it is not so important
At first, I wanted to make a pacifist version that allowed the use of secondary weapons, but I was not sure whether it would be accepted, so I decided to follow the previous rules
There are two states of the boss action track in each level of the game, which can be controlled. You just have to wait 1-2 frames in front of the boss. But this time, I was very lucky. I got the boss action track I wanted without waiting in front of the boss door
The height of the grab hook can be controlled. You can control the height of the grab hook by falling vertically by a pixel outside the range judged by the hook, and then approaching the edge of the hook
The operation of this game is very subtle. Both X and y have their own small values, and their small values of Y are always changing, so it is meaningful to walk on the ground in some special terrain
The lag of this game is easy to optimize. Basically, you can reduce the lag by stopping moving in the first frame before the lag is increased, so it is meaningful to walk on the ground when the lag is increased

feos: Claiming for judging.

EZGames69: Processing...
Last Edited by EZGames69 on 5/13/2022 2:36 PM
Page History Latest diff List referrers